Tell HN: I'm 60 years old. Claude Code has re-ignited a passion
I’m ready to retire. In my younger days, I remember a few pivotal moments for me as a young nerd. Active Server Pages. COM components. VB6. I know these are laughable today but back then it was the greatest thing in the world to be able to call server-side commands. It kept me up nights trying to absorb it all. Fast forward decades and Claude Code is giving me that same energy and drive. I love it. It feels like it did back then. I’m chasing the midnight hour and not getting any sleep.
249 comments
[ 2.8 ms ] story [ 138 ms ] threadIt's given me the guts to be a solo-founder (for now). I
I’m probably going to go back and redo everything with my own code.
There are definitely a lot of limitations with Claude Code, but it's fun to work through the issues, figure out Claude's behavior, and create guardrails and workarounds. I do think that a lot of the poor behavior that agents exhibit can be fixed with more guardrails and scaffolding... so I'm looking forward to the future.
100% agree even with half your experience.
AI haters trend towards affection for the jargon, languages, and falling down that rabbit hole. They love Ruby, web apps, SaaS... the ecosystem of syntaxes. They love their job.
Those that dig AI see code as a historically necessary tool to get a machine to do a thing. I fall in this category.
I find the syntax and made up semantics boring, and doing interesting things with the machine interesting.
Ymmv but both online and in the real world I have only encountered these two schools of thought, as they say, when AI comes up.
I want a game that generates its own mechanics on the fly using AI. Generates itself live.
Infinite game with infinite content. Not like no mans sky where everything is painfully predictable and schematic to a fault. No. Something that generates a whole method of generating. Some kind of ultra flexible communication protocol between engine and AI generator that is trained to program that protocol.
Develop it into a framework.
Use that framework to create one game. A dwarf fortress adventure mode 2.0
I have no other desires, I have no other goals, I don’t care. I or better yet - someone else, must do it.
Following this idea, what do people think "backend" work will involve? Building and tweaking models, and the infra around them? Obviously everyone will shift more into architecture and strategy, but in terms of hands-on technical work I'm interested in where people see this going.
"in (language I'm familiar with) I use (some pattern or whatever) what's the equivalent in (other language)?"
It's really great for doing bits and then get it to explain or you look and see what's wrong and modify it and learn.
* Implementing a raw Git reader is daunting.
* Codifying syntax highlighting rules is laborious.
* Developing a nice UI/UX is not super enjoyable for me.
* Hardening with latest security measures would be tricky.
* Crafting a templating language is time-consuming.
Being able to orchestrate and design the high-level architecture while letting the LLM take care of the details is extremely rewarding. Moving all my repositories away from GitLab, GitHub, and BitBucket to a single repo under my own control is priceless.
[1]: https://repo.autonoma.ca/treetrek/