Launch HN: RunAnywhere (YC W26) – Faster AI Inference on Apple Silicon (github.com)
Also, we've open-sourced RCLI, the fastest end-to-end voice AI pipeline on Apple Silicon. Mic to spoken response, entirely on-device. No cloud, no API keys.
To get started:
brew tap RunanywhereAI/rcli https://github.com/RunanywhereAI/RCLI.git
brew install rcli
rcli setup # downloads ~1 GB of models
rcli # interactive mode with push-to-talk
Or: curl -fsSL https://raw.githubusercontent.com/RunanywhereAI/RCLI/main/install.sh | bash
The numbers (M4 Max, 64 GB, reproducible via `rcli bench`):LLM decode – 1.67x faster than llama.cpp, 1.19x faster than Apple MLX (same model files): - Qwen3-0.6B: 658 tok/s (vs mlx-lm 552, llama.cpp 295) - Qwen3-4B: 186 tok/s (vs mlx-lm 170, llama.cpp 87) - LFM2.5-1.2B: 570 tok/s (vs mlx-lm 509, llama.cpp 372) - Time-to-first-token: 6.6 ms
STT – 70 seconds of audio transcribed in *101 ms*. That's 714x real-time. 4.6x faster than mlx-whisper.
TTS – 178 ms synthesis. 2.8x faster than mlx-audio and sherpa-onnx.
We built this because demoing on-device AI is easy but shipping it is brutal. Voice is the hardest test: you're chaining STT, LLM, and TTS sequentially, and if any stage is slow, the user feels it. Most teams fall back to cloud APIs not because local models are bad, but because local inference infrastructure is.
The thing that's hard to solve is latency compounding. In a voice pipeline, you're stacking three models in sequence. If each adds 200ms, you're at 600ms before the user hears a word, and that feels broken. You can't optimize one stage and call it done. Every stage needs to be fast, on one device, with no network round-trip to hide behind.
We went straight to Metal. Custom GPU compute shaders, all memory pre-allocated at init (zero allocations during inference), and one unified engine for all three modalities instead of stitching separate runtimes together.
MetalRT is the first engine to handle all three modalities natively on Apple Silicon. Full methodology:
LLM benchmarks: https://www.runanywhere.ai/blog/metalrt-fastest-llm-decode-e...
Speech benchmarks: https://www.runanywhere.ai/blog/metalrt-speech-fastest-stt-t...
How: Most inference engines add layers between you and the GPU: graph schedulers, runtime dispatchers, memory managers. MetalRT skips all of it. Custom Metal compute shaders for quantized matmul, attention, and activation - compiled ahead of time, dispatched directly.
Voice Pipeline optimizations details: https://www.runanywhere.ai/blog/fastvoice-on-device-voice-ai... RAG optimizations: https://www.runanywhere.ai/blog/fastvoice-rag-on-device-retr...
RCLI is the open-source voice pipeline (MIT) built on MetalRT: three concurrent threads with lock-free ring buffers, double-buffered TTS, 38 macOS actions by voice, local RAG (~4 ms over 5K+ chunks), 20 hot-swappable models, and a full-screen TUI with per-op latency readouts. Falls back to llama.cpp when MetalRT isn't installed.
Source: https://github.com/RunanywhereAI/RCLI (MIT)
57 comments
[ 2.6 ms ] story [ 63.0 ms ] threadBefore I install, is there any telemetry enabled here or is this entirely local by default?
How does the RAG fit in, a voice-to-RAG seems a bit random as a feature?
I don’t mean to come across as dismissive, I’m genuinely confused as to what you’re offering.
RunAnywhere is an inference company. We build the runtime layer for on-device AI.
There are two pieces:
MetalRT, a proprietary GPU inference engine for Apple Silicon. It runs LLMs, speech-to-text, and text-to-speech faster than anything else available (benchmarks: https://www.runanywhere.ai/blog/metalrt-fastest-llm-decode-e...). This is our core product.
RCLI, an open-source CLI (MIT) that demonstrates what MetalRT enables. It wires STT + LLM + TTS into a real voice pipeline with 43 macOS actions, local RAG, and a TUI. Think of it as the reference application built on top of the engine.
On RAG specifically: voice + document Q&A is a natural pairing for on-device use cases. You have sensitive documents you don't want to upload to the cloud, you ingest them locally, and then ask questions by voice. The retrieval runs at ~4ms over 5K+ chunks, so it feels instant in the voice pipeline. Its not random, it's one of the strongest privacy arguments for running everything locally.
The longer-term vision is bringing MetalRT to more chips and platforms, so any developer can get cloud-competitive inference on-device with minimal integration effort.
Quick request: unsloth quants; bit per bit usually better. Or more generally UI for huggingface model selections. I understand you won't be able to serve everything, but I want to mix and match!
Also - grounding:
"open safari" (safari opens, voice says: "I opened safari") "navigate to google.com in safari" (nothing happens, voice says: "I navigated to google.com")
Anyway, really fun.
On unsloth quants: agreed, they're consistently better bit-for-bit. Adding broader quantization format support (including unsloth's approach) is on the roadmap. Right now MetalRT works with MLX 4-bit files and GGUF Q4_K_M, we want to expand that.
On the grounding issue ("navigate to google.com" not actually navigating): you're right, that's a gap. The "open_url" action exists but the LLM doesn't always route to it correctly, especially with compound commands. Small models (0.6B-1.2B) have limited tool-calling accuracy, upgrading to Qwen3.5 4B via rcli upgrade-llm helps significantly. We're also improving the action routing prompts.
Appreciate the detailed feedback, this is exactly what we need.
I think this has to be the future for AI tools to really be truly useful. The things that are truly powerful are not general purpose models that have to run in the cloud, but specialized models that can run locally and on constrained hardware, so they can be embedded.
I'd love to see this able to be added in-path as an audio passthrough device so you can add on-device native transcriptioning into any application that does audio, such as in video conferencing applications.
MetalRT's STT numbers make this feasible: 70 seconds of audio transcribed in 101ms means you could process audio chunks in real-time with massive headroom. The latency would be imperceptible.
We haven't built this yet but it's a compelling use case. CoreAudio supports virtual audio devices (aggregate devices) that could pipe audio through the pipeline. If anyone in this thread has experience building macOS audio HAL plugins and wants to collaborate, we're very open to contributions, RCLI is MIT.
RCLI is Apple Silicon only today because MetalRT is built on Metal. For Linux, the closest thing to what you're describing would be building a virtual input device on top of Whisper or Parakeet (which RCLI supports as STT backends). Parakeet TDT 0.6B has ~1.9% WER, that's very close to production dictation quality.
The missing piece on Linux isn't the model, it's the integration: a daemon that captures mic audio, runs STT with hidden latency (streaming partial results), and injects text as keyboard input. sherpa-onnx (https://github.com/k2-fsa/sherpa-onnx) supports Linux and has streaming STT, it might be the best starting point for what your after.
We're focused on Apple Silicon for now but broader platform support is on the roadmap.
I was curious so I did some more research within the company to find more shady stuff going on like intentionally buying new domains a month prior to send that spam to not have the mail reputation of their website down. You can read my comment here[2]
Just to be on the safe side here, @dang (yes pinging doesn't work but still), can you give us some average stats of who are the people who upvoted this and an internal investigation if botting was done. I can be wrong about it and I don't ever mean to harm any company but I can't in good faith understand this. Some stats
Some stats I would want are: Average Karma/Words written/Date of the accounts who upvoted this post. I'd also like to know what the conclusion of internal investigation (might be) if one takes place.
[There is a bit of conflicts of interest with this being a YC product but I think that I trust hackernews moderator and dang to do what's right yeah]
I am just skeptical, that's all, and this is my opinion. I just want to provide some historical context into this company and I hope that I am not extrapolating too much.
It's just really strange to me, that's all.
[0]: https://news.social-protocols.org/stats?id=47326101 (see the expected upvotes vs real upvotes and the context of this app and negative reception and everything combined)
[1]: Tell HN: YC companies scrape GitHub activity, send spam emails to users: https://news.ycombinator.com/item?id=47163885
[2]:https://news.ycombinator.com/reply?id=47165788
they are a company that registers domains similar to their main one, and then uses those domains to spam people they scrape off of github without affecting their main domain reputation.
edit: here is the post https://news.ycombinator.com/item?id=47163885
----
edit2: it appears that RunAnywhere is getting damage-control help by dang or tom.
this comment, at this time, has 23 upvotes yet is below 2 grey comments (i.e. <=0 upvotes) that were posted at roughly the same time (1 before, 1 after) -- strong evidence of artificial ordering by the moderators. gross.
When people say "local AI is too slow," they usually mean the engine is too slow, not the model. A 4B model at 186 tok/s (MetalRT on M4 Max) feels genuinely responsive for interactive chat. The same model at 87 tok/s (llama.cpp) feels sluggish. Same weights, same quality, 2x the speed, that's a usability cliff.
We think the gap between cloud and on-device inference is a infrastructure problem, not a model problem. That's what we're working on.
Feel free to open a PR or issue on the RCLI repo and we'll coordinate.
Either way, this is a tremendous achievement and it's extremely relevant in the OpenClaw world where I might not want to have sensitive information leave my computer.
MetalRT is built on the public Metal API. The performance comes from how we use the GPU, not from accessing anything Apple doesn't document.
We specifically chose to stay on public APIs so that MetalRT works on any Apple Silicon Mac without special entitlements or SIP workarounds. This also means its App Store compatible for future macOS/iOS distribution.
The results speak for themselves: 1.1-1.19x faster than Apple's own MLX on identical model files, 4.6x faster on STT, 2.8x faster on TTS. Full methodology published here: https://www.runanywhere.ai/blog/metalrt-fastest-llm-decode-e...
Appreciate the kind words, the "OpenClaw world" framing is exactly why we built this.
If you install Kokoro TTS (rcli models > TTS section), the voice quality is dramatically better, it's a neural TTS model with 28 different voices. MetalRT synthesizes Kokoro at 178ms for short responses, so you don't pay a speed penalty for the upgrade.
We should probably make Kokoro the default or atleast make the upgrade path more obvious in the first-run experience. Fair feedback.
Not sure why they decided to reinvent the wheel and write yet another ML engine (MetalRT) which is proprietary. I would most likely bet on CoreML since it have support for ANE (apple NPU) or MLX.
Other popular repos for such tasks I would recommend:
https://github.com/FluidInference/FluidAudio
https://github.com/DePasqualeOrg/mlx-swift-audio
https://github.com/Blaizzy/mlx-audio
https://github.com/k2-fsa/sherpa-onnx
On why we built MetalRT instead of using CoreML or MLX:
CoreML is optimized for classification and vision models, not autoregressive text generation. ANE is powerful for fixed-shape workloads but doesn't handle the dynamic shapes in LLM decode well.
MLX is much closer to what we need, and we respect what Apple has built. But MLX is a general-purpose array framework, it carries abstractions for developer ergonomics and portability that add overhead. MetalRT is purpose-built for inference only, and the numbers reflect that: 1.1-1.2x faster on LLMs (same model files) and 4.6x faster on STT.
We also needed one unified engine for LLM + STT + TTS rather than stitching three separate runtimes together. That doesn't exist in any of the alternatives listed.
The libraries you mentioned (FluidAudio, mlx-swift-audio, sherpa-onnx) are good projects. RCLI actually uses sherpa-onnx as it's fallback engine when MetalRT isn't installed. They solve different problems at different layers of the stack.
Expanding to larger models (7B, 14B, 32B) on machines with more unified memory is on the roadmap. The Mac Studio with 192GB would be an interesting target, a 32B model at 4-bit would fit comfortably and MetalRT's architectural advantages (fused kernels, minimal dispatch overhead) should scale well.
What model / use case are you thinking about? That helps us prioritize.