Show HN: Playtest my browser-based RPG (archipelago-sandy.vercel.app)

3 points by blinkbat ↗ HN
hey there, I'm making an isometric rpg, tentatively titled Archipelago. it is very bare-bones for now, but I wanted to get some outside feedback on the foundations of the systems as I work. if you're a fan of combat-heavy crpgs, please do give it a whirl. looking forward to discussing it with anyone who plays. thank you!

NOTE! made with web tech, requires modern browser. only keyboard+mouse controls for now. unfinished in every way, from systems to graphics to sound.

2 comments

[ 2.8 ms ] story [ 14.4 ms ] thread
Nice job. Some Feedback:

I’d recommend adding a small animation of an X if you click on a space where you can’t move. I clicked on a few spots where I expected something to happen and there was no response.

I like the formation visualization. It would be nice if I could drag the icons within the formation screen to rearrange them there - it would feel more intuitive.

RTwP (real-time with pause) reminds me a lot of early Black Isle games like Baldur’s Gate.

two good ideas, thank you. if you come up with any others, I'll check back here.