Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe).
With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shadows on the building on the right are still just as sharp as before; the overall tone of the scene became colder; sun rays on clothes disappeared but there still deep shadows on man's face as if the sun was still shining from above, and the tone of his face is basically the same, despite the new color balance.
I really don't like how it changes the face of the girl and looks like someone different or like they had a bad plastic surgery. The other characters also slip into uncanny territory.
This has all the worst aspects of AI-generated faces. Unfitting high contrast lighting that doesn't match the environment, shiny plastic-looking skin, and only barely resembling the original likeness. It's like an Instagram yassification beauty filter.
I'll be honest, I don't know enough to judge whether it's impressive that they can generate these kinds of faces (that were state-of-the-art two years ago?) in real time now, on an $8000 dual-GPU prosumer desktop. But artistically, it serves less as an ad and more as a warning to stay away from this tech. I'm surprised someone thought this was a good showcase.
The biggest problem I have with DLSS 5 is how it completely upends and ruins the dynamic lighting that the developers spend a huge amount of time perfecting to set the perfect mood for the scene.
It's a tech demo. Let us treat it as one. For faces, skin, and hair (so everything human) I personally dislike the direction. But for environment, props, and especially lighting, it's quite nice!
I've only so far seen the re9 comparisons and imo it's awful there. lots of colored light transfer is suddenly gone, post processing effects like bloom on street lights is also gone and in general it just looks flat to me now
It’s shocking how spoiled everyone is. They are literally upgrading graphics by a generation with software. We’re pretty much one more iteration away from photo real AI generated frame. Woah.
The point isn't what this does to existing games. The bigger point to me is what it'll do to games of the future. I imagine in the future devs wont bother creating detailed faces anymore. instead make a very generic thing that the AI is good at upsacling and call it a day. Once you turn DLSS on, it'll start looking like real faces. It's a really good way to save some cash.
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[ 5.2 ms ] story [ 44.3 ms ] threadhttps://youtu.be/4ZlwTtgbgVA
Interesting, given this game was shortly abandoned after release with major performance issues.
Original scene was far from perfect, but it was somewhat more consistent: a sunny spring day, warm tones, noon, some sun rays casting deep shadows on the face (traditionally the worst time for outdoor portrait photography, hehe).
With "DLSS ON" it's something like an overcast sky; there are some flat shadows on the building in the background but the shadows on the building on the right are still just as sharp as before; the overall tone of the scene became colder; sun rays on clothes disappeared but there still deep shadows on man's face as if the sun was still shining from above, and the tone of his face is basically the same, despite the new color balance.
like literally every remake does when the graphics are upgraded?
This has all the worst aspects of AI-generated faces. Unfitting high contrast lighting that doesn't match the environment, shiny plastic-looking skin, and only barely resembling the original likeness. It's like an Instagram yassification beauty filter.
I'll be honest, I don't know enough to judge whether it's impressive that they can generate these kinds of faces (that were state-of-the-art two years ago?) in real time now, on an $8000 dual-GPU prosumer desktop. But artistically, it serves less as an ad and more as a warning to stay away from this tech. I'm surprised someone thought this was a good showcase.
If this supplants prior versions of DLSS — which magically doubles perf while maintaining visual quality — it would be a tragedy.
We are spoiled out of our mind.