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The real win here isn't TS over Rust, it's the O(N²) -> O(N) streaming fix via statement-level caching. That's a 3.3x improvement on its own, independent of language choice. The WASM boundary elimination is 2-4x, but the algorithmic fix is what actually matters for user-perceived latency during streaming. Title undersells the more interesting engineering imo.
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That blog post design is very nice. I like the 'scrollspy' sidebar which highlights all visible headings.

Claude tells me this is https://www.fumadocs.dev/

"We rewrote this code from language L to language M, and the result is better!" No wonder: it was a chance to rectify everything that was tangled or crooked, avoid every known bad decision, and apply newly-invented better approaches.

So this holds even for L = M. The speedup is not in the language, but in the rewriting and rethinking.

I was wondering why I hadn't heard of Open UI doing anything with WASM.

This new company chose a very confusing name that has been used by the Open UI W3C Community Group for over 5 years.

https://open-ui.org/

Open UI is the standards group responsible for HTML having popovers, customizable select, invoker commands, and accordions. They're doing great work.

What is the purpose of the Rust WASM parser? Didn't understand that easily from the article. Would love a better explanation.
They should rewrite it in rust again to get another 3x performance increase /s
Am I mistaken or isn’t TypeScript just Golang under the hood these days?
Why not a shared buffer? Serializing into JSON on this hot path should be entirely avoidable
Good software is usually written on 2nd+ try.
God I hate AI writing.

That final summary benchmark means nothing. It mentions 'baseline' value for the 'Full-stream total' for the rust implementation, and then says the `serde-wasm-bindgen` is '+9-29% slower', but it never gives us the baseline value, because clearly the only benchmark it did against the Rust codebase was the per-call one.

Then it mentions: "End result: 2.2-4.6x faster per call and 2.6-3.3x lower total streaming cost."

But the "2.6-3.3x" is by their own definition a comparison against the naive TS implementation.

I really think the guy just prompted claude to "get this shit fast and then publish a blog post".

Rewrite bias. Yoy want to also rewrite the Rust one in Rust for comparison.
Something not unlike this happened to me when moving some batch processing code from C++ to Python 1.4 (this was 1997). The batch started finishing about 10x faster. We refused to believe it at first and started looking to make sure the work was actually being done. It was.

The port had been done in a weekend just to see if we could use Python in production. The C++ code had taken a few months to write. The port was pretty direct, function for function. It was even line for line where language and library differences didn't offer an easier way.

A couple of us worked together for a day to find the reason for the speedup. Just looking at the code didn't give us any clues, so we started profiling both versions. We found out that the port had accidentally fixed a previously unknown bug in some code that built and compared cache keys. After identifying the small misbehaving function, we had to study the C++ code pretty hard to even understand what the problem was. I don't remember the exact nature of the bug, but I do remember thinking that particular type of bug would be hard to express in Python, and that's exactly why it was accidentally fixed.

We immediately started moving the rest of our back end to Python. Most things were slower, but not by much because most of our back end was i/o bound. We soon found out that we could make algorithmic improvements so much more quickly, so a lot of the slowest things got a lot faster than they had ever been. And, most importantly, we (the software developers) got quite a bit faster.

This is the difference between scripting and programming. If you use C++ as a scripting language you're gonna have a bad time.Of course a scripting language is faster for scripting! That doesn't mean you go full Graham and throw away real programming languages, it just means you aren't writing systems software.

The usual strategy is to write a script then if it's slow see how you could design a program that would

The usual strategy in the real world is to copy paste thousands of lines of C++ code until someone comes along and writes a proper direct solution to the problem.

Of course there are ideas on how to fix this, either writing your own scripting libraries (stb), packages (go/rust/ts), metaprogramming (lisp/jai). As for bugs those are a function of how you choose to write code, the standard way of writing shell it bug prone, the standard way of writing python is less so, not using overloading & going wider in c++ generally helps.

I use C++ instead of so called 'scripting' languages all the time. I have zero problems doing that and it is lightning fast.
This article is obviously AI generated and besides being jarring to read, it makes me really doubt its validity. You can get substantially faster parsing versus `JSON.parse()` by parsing structured binary data, and it's also faster to pass a byte array compared to a JSON string from wasm to the browser. My guess is not only this article was AI generated, but also their benchmarks, and perhaps the implementation as well.
> The openui-lang parser converts a custom DSL emitted by an LLM into a React component tree.

> converts internal AST into the public OutputNode format consumed by the React renderer

Why not just have the LLM emit the JSON for OutputNode ? Why is a custom "language" and parser needed at all? And yes, there is a cost for marshaling data, so you should avoid doing it where possible, and do it in large chunks when its not possible to avoid. This is not an unknown phenomenon.

The WASM story is interesting from a security angle too. WASM modules inheriting the host's memory model means any parsing bugs that trigger buffer overreads in the Rust code could surface in ways that are harder to audit at the JS boundary. Moving to native TS at least keeps the attack surface in one runtime, even if the theoretical memory safety guarantees go down.
It would be great if people stopped dismissing the problem that WASM not being a first-class runtime for the web causes.
I dream of the day in which there is no need to pass by JS and Wasm can do all the job by itself. Meanwhile, we are stuck.
Not directly related to the post but what does OpenUI do? I'm finding it interesting but hard to understand. Is it an intermediate layer that makes LLMs generate better UI?