Anyone here with SGS3 purchased this humble bundle ?
Because games are not appearing in the list, and when I open "Check compatibiltiy", the games are here but with [UNKNOWN SUPPORT] labels ... :(
Although it's marketed as for Android, all games in this Humble Bundle are also
compatible with Windows,
Mac OS X, and Linux. Pay a $1 more and you will get Steam keys too.
It does matter if you don't want to manually keep them up to date. And the Steam interface is far preferable if you want to install multiple games at once.
I know Splice was being tested for linux support a few weeks back last time I was in their office. (Specifically for inclusion in the humble bundle.) so if it's not there yet, hopefully it is soon?!
Anyone tried Machinarium on their Android device yet? It's a Flash game if memory serves, and the Flash port to Android reportedly never did run all that well.
I haven't tried playing it since the experience will differ based on device. But I did have a look at the application package.
It is 170MB in size. Internally it is using Adobe Air which is a Flash container/runtime. The .swf file is only 24kb (yes really). There is a tiny amount of Java code basically just to get the AIR framework started. (Most Android apps have a bazillion libraries to do analytics, marketplaces, ads, social etc.)
Other than the 18MB Air runtime, the rest of the package is made up of 175 files for the game itself. These consist of a lot of audio in mp3 format, images (png and jpeg) and a handful of files whose format is not identifiable.
Anone know if there's there a mechanism for keeping the android games up to date besides manually checking and re-sideloading? Also interesting that most of these games aren't on google play.
Crayon Physics Deluxe silently closes on startup after showing the Kloonigames logo on my Nexus 7. Runs fine on my Galaxy Nexus, however. A shame, would love to play this on a tablet.
Hang tight -- we're working on an update for this. This is the first time these games have appeared on Android and we're still ironing out some device-specific driver bugs.
Actually, while the silent crash happened to me too on my Nexus 7 with Crayon Physics Deluxe (I have cyanogenmod 10 rom), I tried restarting the device, then the game loaded fine.
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[ 4.3 ms ] story [ 79.3 ms ] threadsteam steam://open/friends
It is 170MB in size. Internally it is using Adobe Air which is a Flash container/runtime. The .swf file is only 24kb (yes really). There is a tiny amount of Java code basically just to get the AIR framework started. (Most Android apps have a bazillion libraries to do analytics, marketplaces, ads, social etc.)
Other than the 18MB Air runtime, the rest of the package is made up of 175 files for the game itself. These consist of a lot of audio in mp3 format, images (png and jpeg) and a handful of files whose format is not identifiable.
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