I don't quite understand what is going on with the "spotlight" UI concept - I can click around on the characters and it highlights an area and it also reloads the landscape local to the character that I clicked on, so I can sort of traverse the similarity landscape this way. But I feel like I might be missing some part of the visual metaphor?
This is cool but the characters are awful small on my iPhone 14 Pro. Decent bit of wasted space too. Why are the characters in the previous history list (on the “rim” so much bigger than the characters I’m actively exploring?
Very impressive that I can sketch a character in the top-left and get a close match. That's a real highlight showing that there's more going on under the hood than a big look-up table.
I made a similar tool that in my opinion looks better and is more useful for finding characters. I feel that the tool the OP posted seems cool for short periods of entertainment, but isn't very useful for utility. Link to the website here: https://unicode-atlas.vercel.app
Cool but maybe consider a different name? If I want to recommend this tool in a few weeks' time there is approximately 0% chance I'm remembering it's called something like "Charcuterie", despite the clever bit of wordplay.
I like the animation work and sound, it really gamifies the experience. I question the usefulness though. But it could make a fun game experience if it were to let people match by colour or align emojis related to each other.
I made a similar tool that in my opinion is more useful for finding characters. I feel that the tool the OP posted seems cool for short periods of entertainment, but isn't very useful for utility. Link to the website here: https://unicode-atlas.vercel.app
The name sounds really bad in French. Charcuterie is a pig butchering shop, usually associated with messy bloody stuff. The verb “charcuter” also refers to surgery done poorly.
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[ 3.5 ms ] story [ 60.4 ms ] threadThat's cool. The sound effects seem like natural thinking sounds. :)
Several models to compare.
I don't quite understand what is going on with the "spotlight" UI concept - I can click around on the characters and it highlights an area and it also reloads the landscape local to the character that I clicked on, so I can sort of traverse the similarity landscape this way. But I feel like I might be missing some part of the visual metaphor?
> SigLIP 2
Maybe visual-semantic similarity is more appropriate? Nonetheless the design is fantastic
But yeah I guess the pun makes it work in english