[–] krupitskas 2mo ago ↗ Finished a blog post on modern rendering culling techniquesI tried to keep it practical: not a deep dive, but a broad overview of the main methods, tradeoffs, and how they fit together in a real renderer.Frustum culling, occlusion, GPU-driven rendering, meshlets, Nanite, light culling, etc.
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[ 3.3 ms ] story [ 11.5 ms ] threadI tried to keep it practical: not a deep dive, but a broad overview of the main methods, tradeoffs, and how they fit together in a real renderer.
Frustum culling, occlusion, GPU-driven rendering, meshlets, Nanite, light culling, etc.