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> At runtime each frame casts a set of rays from the player’s position, stepping through the map grid until a wall collision is detected.

It's not how Doom works. It's more like Wolfenstein 3D.

And most Asteroids clones use raster graphics, but so what?
Not even Wolfenstein 3D, since it doesn't have textured walls. It's more like Hovertank 3D.
Must be satisfying. a game in your own lang.
na not, when its vibe coded...
Got to love these classic games that were so amazing in their glory days and still fun today!