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This was originally posted here a decade ago. I’m happy to see it’s still alive.

I’ve been using some generated assets for a game with voxelized art. I intend to take a deeper look at this and see if it can simplify parts of my workflow.

https://news.ycombinator.com/item?id=12612246

"Wave function collapse" - such a fancy name for a relatively simple algorithm without any connection to actual wave functions.
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This is fascinating. I see its powered by weights and probabilities - would this be a very simple ancestor of things like Stable Diffusion that we have now, or would this be on a completely different branch (different approach)
> WFC is a console application that depends only on the standard library. Get .NET Core for Windows, Linux or macOS...

Not very familiar with dotnet: does the above sentence mean it's an SDK that can produce svelte binaries that depend only on the C standard library? I thought the final executable required a whole runtime?

That's pretty satisfying to watch.
Cool! Anyone knows if there are generalizations to video? Let's say the input is not a Bitmap but a sequence of bitmaps?