Stackless coroutines for gamedev in ~200 lines of C++ (vittorioromeo.com) 25 points by tzury 2mo ago ↗ HN
[–] Oxodao 2mo ago ↗ Unrelated but Vittorio Romeo is the original developer behind OpenHexagon [0] which they call a "SuperHexagon clone" even though its way more than that.. It's a really fun game but its quite demanding[0] : https://github.com/vittorioromeo/SSVOpenHexagon
[–] guardbandclip 2mo ago ↗ I find the state machine example to be more readable and easier to reason about.
2 comments
[ 5.3 ms ] story [ 18.3 ms ] thread[0] : https://github.com/vittorioromeo/SSVOpenHexagon