I think there's real potential to take on SongPop. SongPop's interface needs work, and SongPop doesn't really feel as responsive as a native app, since it kind of isn't - it's Flash compiled to native with Adobe AIR.
we had a great experience using xcode with MakeGamesWith.Us rather than non objective-c languages that SongPop used! They are great people to work with and we've learned so much!
People tend to post about the constraints involved in building their product e.g. boostrapped single founder, weekend project, used xyz new framework, etc...
Which constraint is being a HS student? It's like saying "Hey guys, I have no bills or kids!". My only problem is if these projects start filling up the front page based on merit besides the project itself.
It's a new trend because then everyone discusses their age, and keeps the app bumped to the top. It's the secret to getting your Show HN seen by lots of people. Otherwise, you end up with 4 votes: http://news.ycombinator.com/item?id=4744508 :)
1. It's not easy to play because it's not multiple choice. Typing is way too hard on iphone.
2. It's hard to continue playing. You need to wait for your opponent and can only play one turn. Maybe try getting the player into the next round automatically with live players or more songs per round.
3. It's not as addictive and sticky as songpop of weak engagement loops.
Good first try but I think you might need to change the game a bit. Good luck!
thanks for your advice...we'll definitely take it into account as we begin to prototype v2.
regarding song choice...we provide both most popular songs and other songs from the same artist that are perhaps less popular. that way, the users can be introduced to new music that they may not have heard before!
Errr... "5. Song previews can only be used to promote the track. They cannot be used for entertainment independent of that purpose, or as the main focus of an App or web experience." source: http://www.apple.com/itunes/affiliates/resources/blog/song-p...
MakeGamesWithUs co-founder here. Awesome to see the positive feedback for the young devs of our games! We've been encouraging our developers to show off their work to the HN community, in part because the community has been incredibly warm in supporting them, and we thank them for it!
As we've all experienced, most of the work we do through school / college goes mostly unnoticed outside of the classroom setting, and we really feel getting feedback from a community like HN will encourage the developers to continue to make awesome products, as well as inspire others who are also around their age.
It's often tough for young developers to get excited about what they're building when most people their age and focused on school/sports/girls, and we hope these kinds of posts will show young devs that they aren't alone.
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[ 4.3 ms ] story [ 71.0 ms ] threadIs it a new trend on HN for young folks to include their age (or some kind of clue) along with what they've shipped?
What do you think of the game? :)
It is a trend but not a wholly organic one.
1. It's not easy to play because it's not multiple choice. Typing is way too hard on iphone. 2. It's hard to continue playing. You need to wait for your opponent and can only play one turn. Maybe try getting the player into the next round automatically with live players or more songs per round. 3. It's not as addictive and sticky as songpop of weak engagement loops.
Good first try but I think you might need to change the game a bit. Good luck!
regarding song choice...we provide both most popular songs and other songs from the same artist that are perhaps less popular. that way, the users can be introduced to new music that they may not have heard before!
http://www.apple.com/itunes/affiliates/resources/blog/song-p...
As we've all experienced, most of the work we do through school / college goes mostly unnoticed outside of the classroom setting, and we really feel getting feedback from a community like HN will encourage the developers to continue to make awesome products, as well as inspire others who are also around their age.
It's often tough for young developers to get excited about what they're building when most people their age and focused on school/sports/girls, and we hope these kinds of posts will show young devs that they aren't alone.