I'm using flutter too, I've found a website called codemagic, so I can make builds for iOS. My laptop is windows. The bulk of development is building for Android.
I use Xcode, but just to run the app with Command-R so I can see log messages or stack traces if I need to drop it into the agent for analysis. Everything else is done by Claude Code / Codex.
It's nearly impossible to get away from Xcode entirely. You will always need the simulator and probably some entitlement / asset tools. What you can do is write the bulk of your app as an SPM package using your editor of choice, and then include that as a local or GitHub repo dependency in your Xcode shell app (which has no code, just assets, preview assets and plist files)
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[ 5.0 ms ] story [ 40.3 ms ] threadYou could probably use Emacs for Swift...just like for about every other language.
Whether you still must download a monstrosity is left as an exercise for the reader.
I even read the source using Zed not Xcode :)
[0] https://codeberg.org/luxmentis/xcede