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I wonder if it’s a real leak or just an agent recreation of the source from machine code.

I’ve been having fun lately with agents and decompilation. You can literally point them at any game and ask them to decompile the game and structure and format as if it was the original source code. Asking them to ensure it compiles works fine.

Some proof: i made online save game editors for jagged alliance 3; grandcheaten.com and news tower; thedailycheat.com (.com domains are only $10 so i figured why not).

You can do this with any game i’ve found. Older games work best due to the forced simplicity of the source code though.

check for console headers. those aren't that easy to get out of LLMs
There's so much irony in hyping up a machine that launders other people's work, and the way that's done is also giving it credit for other people's work that it had nothing to do with. You can't make this up.
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Maybe with the source code, I'd be able to figure out what the hell happened in the last ~2 hours of the game.
My favorite tidbit of the series (but it's in Metal Gear Solid 3): in the torture scene where Volgin interrogates Snake in an attempt to discover who is the spy in his ranks, of all the persons present in the room (and if I got everything right from memory):

- Volgin is not an agent

- Snake is an agent (USA spy)

- The Boss is a double agent (Soviet/USA spy)

- Eva is a triple agent (USA/Soviet/Chinese spy)

- Ocelot is a quadruple agent (GRU/KGB/CIA/Philosophers spy)

And of course, after that Volgin then kills Granin thinking he was the spy, but he wasn't.

What did actually happen? I haven't played the game.
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Copyrights were only intended to be secure for a _limited_ time. Originally 20 years. Konami has been granted at least 2 decades of FBI backed security of their property. I'd say they got a plenty good deal and have nothing to complain about here.
Crowdsourcing the preservation means the one UND ONLY ONE copy can't be destroyed by fire, flood, disk failure, ransomware, whatever else.
> It is shameful that such a publication tries and celebrate copyright infringement like this.

Oh no.

Anyway.

It's been twenty years. The game should be in the public domain.
Now do Red Alert 2 and Yuri's Revenge!
Being the Vita/360 versions makes this much more usable. I would be having a little panic attack if I had to go back to working on PS2 only code. I mean you came to like the thing but I'm convinced it was a form of digital Stockholm syndrome.
Good thing they had a 25 year head start on bringing MGS2 to market.
There are a couple of aspects of the MGS games that have already been discovered - this leak will help expand a lot of details

We know from reverse engineering efforts, and accounts by developers on the PC port, that all of the mainline MGS games used a proprietary scripting system called GCX. This was effectively a Konami fork of TCL - see eg https://github.com/Jayveer/Gcx

Konami built a custom lighting format for at least MGS3 called LA2, and a proprietary audio format called SDT. So far these haven't been reverse engineered - the leak will definitely open up progress there.

Is it buildable for consoles? I assume it doesn't include the official SDKs for PS Vita and such?