Show HN: I shipped a Rust voxel engine to web, iOS, Mac/Windows, byte-identical (0.space)
last year I asked HN for gamedev tips because I never made a game before and it was very helpful to build something I want
now I somehow ended up building a multiplayer voxel sandbox in Rust. Same engine runs on web/ios/mac/windows and stays byte-identical
it is still early and a lot is missing, but multiplayer building already works and it feels kind of insane to me
would love any feedback if something feels broken/confusing/not fun
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