From the link: "Shot from 90 perspectives, 88 focus stacked images each. Nikon Z8, full frame, f/7.1, exposure 1/160, ISO 100, Laowa 180mm macro lens, with LED light and bluescreen."
Insane!
I'm wondering if the splat community has decided this paper is valuable -- https://github.com/fraunhoferhhi/Self-Organizing-Gaussians -- looking at all the detail in the strawberry splat made me wonder how small one can get the download, and what the current state of the art is for compression.
My intuition is that in theory focus stacking should not be necessary as preprocessing step for 3dgs (or photogrammetry). Does anyone know if there is any recent developments in this regard?
Focus stacking generally is not perfect process and can lead to artifacts/errors and I'd imagine those can then compound when stacked images are used for 3dgs. Also the image focus actually provides some depth data in itself that could be useful?
What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed.
Imagine if we start designing GPUs around this technology as opposed to vectors. Imagine what voxel engines would look like. Would love a simulated experience or a small scale that theorizes about this.
The filesize of a 3d animated splat is seemingly very small, and the method enables ~arbitrary FPS. But it seems the setup required to record it is still huge and expensive, which limits its usefulness.
Even with that there are some interesting use cases, eg. I'd love to be able to watch concerts this way, and freely move around the stage and crowd from any angle.
There is a faint sensation of translucency, I wonder if that's an artefact of the process, or if it's the actual optics of the surface layer if the strawberry...
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[ 3.0 ms ] story [ 63.5 ms ] threadYes. I knoweth what "splats" are: They are splats of fuzzy blobs on the display surface.
(Can we do a Gaussian Splat of the setup of the photograph for the Gaussian Splat of the Strawberry?)
I'm wondering if the splat community has decided this paper is valuable -- https://github.com/fraunhoferhhi/Self-Organizing-Gaussians -- looking at all the detail in the strawberry splat made me wonder how small one can get the download, and what the current state of the art is for compression.
Focus stacking generally is not perfect process and can lead to artifacts/errors and I'd imagine those can then compound when stacked images are used for 3dgs. Also the image focus actually provides some depth data in itself that could be useful?
[1] https://en.wikipedia.org/wiki/Gaussian_splatting
What I love about gaussian splats is the way they degrade - instead of a hard cutoff or LoD changing spheres into cubes etc., they get increasingly "dreamy" - the basic idea is still there, just less detailed.
Take for example this scene:
https://superspl.at/scene/e721ea7c
If you navigate closer to the trees, things around you become blurry - as if the very fabric of reality unraveled.
The filesize of a 3d animated splat is seemingly very small, and the method enables ~arbitrary FPS. But it seems the setup required to record it is still huge and expensive, which limits its usefulness.
Even with that there are some interesting use cases, eg. I'd love to be able to watch concerts this way, and freely move around the stage and crowd from any angle.
As I scrolled through the website, I was even more impressed with this one though!
https://superspl.at/scene/c67edb74