interesting especially in HTML but the black lines (mirrors) need to be able to MOVE as well as adjust the length. Maybe I missed it but the only way to move a mirror is to walk it one edge at a time.
Yes, this is painful as is. Also, when I complete a level the entire frame shifts about 10 pixels to the left as the save button appears. Nice concept though.
I don't know if you want a hint, but... If you do it the right way, no tweaking is needed at all. (The puzzle can be viewed as a very nice illustration of ergodic trajectories.)
I would be interested in collaborating with you to add some more physics: refraction (laser passing through slabs of glass) and curved surfaces (parabolic mirrors and lenses using the thin-lens approximation).
This would be the coolest way to learn about ray-optics.
I think the easiest way to add these would be to just make them fixed objects in the level (so the only drag-able items would still be the straight mirrors).
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[ 6.0 ms ] story [ 45.1 ms ] threadI couldn't figure out level 5, and here is my level six at the moment http://i.imgur.com/vvZOX.png bit of tweaking and I'll have it
http://imgur.com/AbvXE
I would be interested in collaborating with you to add some more physics: refraction (laser passing through slabs of glass) and curved surfaces (parabolic mirrors and lenses using the thin-lens approximation).
This would be the coolest way to learn about ray-optics.
- refraction polygons - concave/convex lenses - concave/convex mirrors
I think the easiest way to add these would be to just make them fixed objects in the level (so the only drag-able items would still be the straight mirrors).
Quite happy to finally get level 11 done.