Does anyone have a video of it on an actual CRT TV? Looking at the youtube gameplay, it looks like it would have some problems with text on the overscan getting cropped.
I am curious how some of the effects look on a CRT.
No video, but I play this on a CRT with a flash cart and it looks and plays amazing. Way better than playing it on steam via a modern display, even with the fancy CRT shaders they give you.
I was personally put off by the fact that the MegaDrive limitations actually negatively impact the gameplay, while there are little gains that I see in that "limited space fostering creativity" that you would expect from the pitch.
In particular, there are bullet visibility issues (see the Electric Underground's review [0] for a more detailed analysis) which I think show how the console limitations would need a much deeper mastery to properly support such modern game design thinking.
However, "a Mega Drive game!" is a great sales point to the majority of people invested in the nostalgia market, with only a surface-level interest of what these games are.
It's why it made it to the font page of hn, and not it's perfect 'traditional' sprite art, or its Yuzo Koshiro soundtrack.
I like shmups because they are pretty much "pure game design"; games are such a complete package of story, interactive experience, etc that it's hard to separate what comes from where. This is what makes design experimentation so interesting and rich.
I bought this on Steam last year and it is a great game! A lot of pace and impressive graphics and sound. The music is made by Yuzo Koshiro of Streets of Rage II fame.
You don't even need to buy the cartridge version if you own an SD card adapter.
TBF if you're 60 then you were in your 20s when the genesis game out, which also means 12 year old you was maybe playing the newly released Atari VCS, which also means this game would have absolutely blown your mind at 12.
All to say, you were never the demo for this game - then or now. I'm in my mid-40s and this kind of game feels so refreshing when compared to modern games. Not to be a jerk or anything, but a few years completely changes context of your comment as games/tech were so rapidly evolving over this period.
I quit gaming in early 2000s, tried to get back into it a few times in last 10 years and it's just not very appealing to me unless this retro style games pique my interest. The only exception has been playing the big Nintendo titles with my son (he's 7 and got a Switch at the same age I got the NES).
Haven't seen so many uninformed comments in a while
on HN :-/ This is a MegaDrive game running in an emulator for the modern ports. Made by Makoto Wada and Yuzo Koshiro. Doesn't get mich more authentic than that imho. Original hardware, original artists. I understand it's not everyone's tea (anymore) tho.
Just to put it out there, since some people might not know, Koshiro who is probably best known for Streets of Rage, is widely regarded as a master video game composer, right up there with Nobuo Uematsu (Final Fantasy) and Koji Kondo (Mario/Zelda).
Give the Stage 1 music from ActRaiser a listen to see (or hear) what I mean:
I know some people who know him, and by all accounts he is also a very friendly guy, he loves attending all sort of gaming events, both within Japan and abroad.
> Haven't seen so many uninformed comments in a while on HN
Can you link to the ones you mean? As another commenter has pointed out, there don't seem to be "many", but without links it's impossible for anyone to know what you mean.
It's not cool to slur the community like this. HN users are of a highly diverse age range and awareness level of older technologies. It would be much better if you can point to the ones you mean and respond to them constructively.
The title of the thread itself says "Mega Drive-Style Shoot-Em-Up" (which implies it's not a Mega Drive game bit just one made in that style), so it's likely that's what's tripping people up.
A lot of people commenting seem unaware it’s an actual Sega Genesis game. It will get a cart release. The modern platform support is via emulators.
It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.
Yeah, with some effort it's possible (or at least it was) to extract the ROM from the Steam release and play it on the real hardware. They went to a fair bit of trouble to prevent that though. ROM isn't even stored in the clear in-memory while it's running. I guess they wanted to make sure they didn't cannibalize the cartridge release
Neat, love seeing people make games for older platforms but presumably with modern tools to get more out of it. More as in better performance or more as in higher productivity leading to higher quality art and / or more content.
This game is so close to be amazing but the bullet visibility problems bring it down greatly. If they can solve the pixel layer limitations, even if it’s only on the non-MD version, so enemy bullets are always above everything else, then it’s a an easy buy. Until then, it’s just only if you’re a dedicated shmup guy that loves MD games.
That sucks to hear - hopefully it'll be addressed! I'm a huge shmup fan particularly danmakus. Shmups from Cave in particular do a fantastic job: even when the screen is absolutely saturated with bullets like having a bag of dried rice dumped on your head, everything is still extremely visible.
Contrast that with Raiden. Some of the Raiden arcade games are notorious for combining the worst two traits: fast-moving projectiles that are also very hard to see.
It's not a Mega Drive-"Style" shoot-em-up, it is a Mega Drive shoot-em-up. 100% Mega Drive code, with a physical cartridge release planned for later this year. It runs on other platforms via emulation.
I was wandering around the expo floor at PAX East last year when I noticed Earthion at the Limited Run demo arcade. I had a lot of fun playing it on the floor so I bought the full game on Steam. It's a quality shmup! For me the difficulty really spikes on stage 3 and that's where I got stuck, though I did make it to stage 4 once or twice. The initial release had some bullet visibility issues that were improved in subsequent updates. The default CRT filter is fun but I turned it off almost immediately for more visual clarity.
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[ 0.26 ms ] story [ 77.0 ms ] threadI am curious how some of the effects look on a CRT.
However, "a Mega Drive game!" is a great sales point to the majority of people invested in the nostalgia market, with only a surface-level interest of what these games are. It's why it made it to the font page of hn, and not it's perfect 'traditional' sprite art, or its Yuzo Koshiro soundtrack.
I like shmups because they are pretty much "pure game design"; games are such a complete package of story, interactive experience, etc that it's hard to separate what comes from where. This is what makes design experimentation so interesting and rich.
[0] https://www.youtube.com/watch?v=ELcS_IyXygs&t=2788s
You don't even need to buy the cartridge version if you own an SD card adapter.
All to say, you were never the demo for this game - then or now. I'm in my mid-40s and this kind of game feels so refreshing when compared to modern games. Not to be a jerk or anything, but a few years completely changes context of your comment as games/tech were so rapidly evolving over this period.
I quit gaming in early 2000s, tried to get back into it a few times in last 10 years and it's just not very appealing to me unless this retro style games pique my interest. The only exception has been playing the big Nintendo titles with my son (he's 7 and got a Switch at the same age I got the NES).
Give the Stage 1 music from ActRaiser a listen to see (or hear) what I mean:
https://www.youtube.com/watch?v=FB9Pym-sdbs
Can you link to the ones you mean? As another commenter has pointed out, there don't seem to be "many", but without links it's impossible for anyone to know what you mean.
It's not cool to slur the community like this. HN users are of a highly diverse age range and awareness level of older technologies. It would be much better if you can point to the ones you mean and respond to them constructively.
(It's also against the guidelines to comment like this: https://news.ycombinator.com/newsguidelines.html)
It’s extremely well crafted. I’d argue it has the level of polish you’d expect from a very well made modern release. That is not the case with a lot of Genesis era shmups.
Yikes. Seems like i'm not getting a physical copy then. I'm not giving any money to LRG. Which is a shame because it looks like a cool game.
Contrast that with Raiden. Some of the Raiden arcade games are notorious for combining the worst two traits: fast-moving projectiles that are also very hard to see.