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A nice weekend read that doesn't smell like AI but if you're short on time or interest:

Though the locusts had a huge migratory range stretching all the way to the eastern seaboard, its reproductive range was only a handful of river valleys in Wyoming and Montana. Once plowed, irrigated and trampled by livestock the species had nowhere left to lay eggs.

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My earliest introduction to locusts was as a biblical plague. These Sunday school lessons did not include pictures. I always imagined some twisted diminutive demonic swarm of insects, and was disappointed to finally discover they were just grasshoppers.
Really interesting article! I knew about the phase polyphenism but the forced cannibalistic march theory was new to me.
Great article. I'm also impressed by the design of the webpage itself. Love the typography and clever UI.
Is it really true about the unpalatable chickens? Every mention of "caloptine" that I can find is from 1878, and derives from the annual Report of the United States entomological commission, which expressed hope of making commercial locust products, mainly formic acid. That entomological comission is the cited Charles Riley. Nobody ever seems to mention the substance again.
For most of my sources I didn't trace back to the original source but rather just cited the first source, if it ends up being inaccurate let me know and I'll revise it! The main focus of the article is breadth not depth =)
Trigger warning: animated insect crawls on screen.
> All of these triggers cause a release of serotonin. This serotonin release triggers the physical transformation

Locusts are just grasshoppers on prozac?

I highly recommend one of the books cited in this article (Jeffrey A. Lockwood's Locust). He writes about hiking to the glacier to find preserved locusts, the formation of the Entomological Commission which discovered that existing anti-locust practices were ineffective, all sorts of details.
When I moved to Montana I resolved to hike to see them in the glacier, before they all melt. 25 years later haven't quite got around to it yet.
Love the UI design.

To OP: I have a very lateral thinking process during writing and I have been experimenting with how to format that in my personal site https://hankdoes.ai/posts/we-have-the-model-why-do-we-need-y...

Lots of Jank still at this point in its life but the hover to popover extra context has been really helpful to keep the main post body more focused than it would otherwise be. I'm not that good at structuring my thoughts yet because I'm so new at writing (the post I linked isn't even finished).

Really interested to see others who are clearly much farther along in their writing journey experimenting with asides and popovers. Your underline animation is very cute. I am trying out a click-to-expand-acronym typing animation that I thought was kind of whimsical.

The locust jump scare got me. Great article though - super fascinating. I had no idea an organism could effectively become a different species based on its environment.
> a phenomenon where a single genotype produces distinct phenotypes

Ah, so like how Wurmple may evolve into Silcoon or Cascoon and thence Beautifly or Dustox. Cool.

Wow! Very pleasantly surprised to see how popular this got! A few short disclaimers and the like answering general comments:

1: The article is a draft but a mostly complete one - I wrote it in two sittings mostly linearly after doing a bunch of research. I intend to revise it to meet my personal standards sometime soon ish

2: About half of the point of this article for me was to present an article in as pleasing, interesting, and useful way as possible, here are the major features of the site to play around with:

- Hover over the title

- Table of contents is animated, thanks to https://kld.dev/toc-animation/ for the tutorial for thsi

- Squiggle line tooltips: inspired from Codrops but then I procedurally generate the squiggles per line and draw them - I see tooltips as a way to answer questions, and the hovercards as a way to inspire curiousity

- Hovercards on the side of the article: Meant to encourage people to enjoy what they're reading - Skim! Pause! Skip! I don't care - reading things like this should be fun and I wanted to encapsulate that, the hover cards are very pleasing in that sense to me

- Background images on hover: There are many times I wanted to include visual aids but said visual aids weren't quite important enough to break the reading flow, that's what those are for! This effect I had created several years ago for my portfolio: ( https://explosion-scratch.github.io/portfolio ) and got to reuse it here

- Money conversions: A fun component idea that I had, converting old monetary values to present ones accounting for inflation (and back again), turned out nicely I think

- Side timelines: I really wish I had these when I would read articles, it helps me skim and brings clarity to what's going on. I put a lot of work into making these work bidirectionally

- The spanner (grasshopper banner across the page): I really like having this banner and can repurpose it with any other images later =) - Try clicking them

- The jumping locusts: This was the most fun part of the site but it seems people either very much like it or very much don't! I intend to make it more subtle in the future, but double clicking spawns a locust, on which you can click to make it jump lol

- All the jokes and cheesy bits of the article: I am not writing a textbook, I'm writing something I personally would want to read

Also some people commenting about AI usage: I didn't use AI for any of the article content itself (the article was entirely written by me, after tons of research, outlining, etc). The article was essentially written linearly after I made a detailed enough outline to go from there. Someone said that the article was created with AI based on the human outline, this is tickling but no– humans write based on prior outlines too! I'm sure the process is different for everyone! The code _was_ aided by AI though I had a very very heavy hand over it and wrote / repurposed (my own work) much code personally. The site itself represents a UI I personally am very proud of, put countless hours of work into, and take responsibility for! This was a case study for me personally to find a productive usage of AI - not for the content of the article, nor the ideas, nor the creativity, but simply as a tool to guide me towards that.

Thanks for reading everyone, and star on GitHub if you get the chance =)

https://github.com/Explosion-Scratch/locusts

THIS WAS SO GOOD!!!!!! I really identified with the cannibalistic locust lines
There is a locust jumpscare on this page and it made me scream. Well done. Someone might drop their phone though so I don‘t support it.
You know a government is out of ideas when they declare a holiday so that all the citizens can pray for an end to the locusts.

Probably psychologically helpful, anyway.

I couldn’t finish the article as the “jump scare” locusts showing up randomly was just too disturbing.

Why would you write a formal, historical article intended for a long read and then add jump scare animated locusts to scare people?

The two things aren’t compatible.

I was taken aback by the appearance of "trillions"; I would naively have figured that was several orders of magnitude too high for anything non-microscopic!
Don't google "number of ants on Earth", then....