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I've been playing this via Steam and having a lot of fun. It's very satisfying that you start simple and when you discover a new way you cleanly reset and do it better next run.
The only game I've ever hit all achievements in! Very fun though I felt an internal pressure to move quickly, similar to the feeling I get when my factorio base starts getting big.
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For anyone coming back, the 3.0 release this month changed some APIs (so you'll need to update your scripts) but also added a new Darknet mechanic.
This is a fantastic game, I’ve played many hours of it. If you want a programming based video game this could be really fun for you.
Woah! I loved this game on Steam. If anyone likes factory games (Satisfactory or Factorio) and programming this is a must try. Also got a bit of idle game in the mix. Surprisingly immersive too for a mostly text game.
I've played both Factorio and Bitburner extensively (both >1000h, but that's unfair wrt bitburner, because you let it run in the background sometimes), but I don't find they compare that well. Factorio can be played without any optimization and completely mechanically if you wanted (i.e. no "programming" of circuits). It's visual style also makes interfacing with the game more like most games you encounter.

In bitburner, you literally have sort of editor (or terminal), which is also the world (you can use an external editor though). The whole game is about programming your way to destroy a BitNode.

I guess they're comparable because they are both about optimization of bottlenecks. In my experience though, having played Factorio for hundreds of hours with software engineer friends, BitBurner with its text only interface is far more niche, and only the thought of playing it reminds some of them of work (so they don't try) ;).

Played the heck out of this a few years ago until I found the mother of all automation scripts...which took all the fun out of it.
Remember playing it for 20ish hours 3 years ago. Is there enough new changes to do another run?
Such a good game, I have 1500 hours. It led me to make a benchmark on how well AI can orchestrate other AIs playing it. pretty funny to watch.
Would be a lot better from every possible angle (immersion, depth, replayability) if it was sandbox multiplayer. Otherwise, I'd rather play TIS-100.