Show HN: LMAO – Temu League of Legends, Built with Opus 4.8 (lmaomoba.com)
Started out with a simple prompt, "build a temu league of legends, web-only with online, room-based multiplayer".
It built it... fully functional in one shot! Then I went kinda ham and started iterating on every aspect little by little. I made it spin up subagents to each focus on designing a character. Spun up subagents to focus on designing abilities and their SFX/VFX. Did a few passes over the map, mobs, minions, etc.
Then I put Ultracode Workflows to task and, across a handful of prompts, had it optimize performance, balance, and a variety of other things. Workflows is insane btw...
I also used /goal pretty heavily as well. I'd sit and play and make note of like 10-15 tweaks, bug fixes, etc at a time and just let it go to town.
4.8 is a one shot machine... 5.5 ain't doin this...
Anyways, figured I'd share. Happy to answer any questions in the comments!
Try it out solo (with bots) or with friends! https://lmaomoba.com
Stack - Web: React/TypeScript - Game: Canvas - Server: PartyKit - Harness: Claude Code - Model: Opus 4.8 - IDE: atrium (getatrium.dev)
4 comments
[ 1.8 ms ] story [ 29.0 ms ] threadFor Atrium you said that you save everything on disk. What usecases did you find toy have your old sessions saved?
Happy to go into more detail, but that's kinda the high-level of the persistence story.