I Stopped Fighting My Tools and Built a Game Engine in D (blog.dlang.org) 21 points by WalterBright 3mo ago ↗ HN
[–] WalterBright 3mo ago ↗ Some features of D and how I (Alexandros Kapretsos) use them to make games. The TL;DR is:A single language for game logic and scripting.Fast compile times under 1 second.The freedom to choose the best memory allocation strategy.Achieving C-like speed with a much cleaner developer experience.
2 comments
[ 5.9 ms ] story [ 11.6 ms ] threadA single language for game logic and scripting.
Fast compile times under 1 second.
The freedom to choose the best memory allocation strategy.
Achieving C-like speed with a much cleaner developer experience.