If this triggers your interest in IRL firewood splitting it’s a very meditative and satisfying yard job. Also great mild to moderate workout between the splitting and stacking, especially on a crisp Fall afternoon.
Nice sim, there's one thing missing though: splitting two sections at the same time. It do this all the time as it can almost double splitting speed when dealing with mid-size logs. Split the log in two halves, making sure to keep the halves close together. Rotate around the splitting block by about 60°, split again hitting both halves at the same time. Do this once more and you've split the log into 6 60° sections, a good size for stacking in the fireplace and also a good section size to be able to light a fire. I split between 5 m³ and 7 m³ of firewood per year which is enough to heat our house and cook our food, have been doing this for about 20 years now so I have some experience. The double-split is a good time saver.
The pieces look like they retain the shapes I cut them in when stacked. I started cutting them as pie slices, but then tried a few as parallel chops, and they get stacked in those shapes.
Also interesting is the shadows of leaves that stay consistent on the scene as the pile grows, but they don't appear on the splitting area itself.
Lots of engine noise too, I guess that's the ambience in this person's back yard! Probably true for lots of us.
After the first cord or two, the ground around the block should be covered in chips and splinters. That might be easy to add to the sim. Otoh, it's a fun little sim as is.
Fun but hugely unrealistic simulation, so many "bugs":
- Able to split log into unrealistically thin slices and they remain perfectly upright
- Split a log into two, rotate 90 degrees, and by some miracle you can split the half further away from you whilst the piece nearest to you doesn't get hit or move an inch
Looks like its coded by someone who has never split firewood.
The challenge is not deciding where to split, its executing the split. Like hitting the same gap if it doesn't split, deciding orientation to aoid knots, figuring out how to put it on end if it wasn't cut straight.
And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the hands.
And then there's the lifting the stuck block by the axe and hitting it axe side down to finish the split instead of pulling the stuck axe out.
So the simulation handles none of the challenges of splitting wood.
Well, what about when you get into a piece of apple wood, and as soon as you hit it, carpenter ants boil out of it, all over your chopping block, up the handle of your axe, and you don't even realize 3 or 4 of them got up your pant-legs until suddenly your shins feel like they've been hit with white phosphorous rounds?
That would be pretty hard to simulate. Guess they had to stop somewhere
It bothers me that I can split a log in 3 parallel pieces, rotate 90 degrees and then magically can split the middle piece. That's physically difficult!
Besides that it was fun.
This is fun and looks amazing, however there seems to be quite a bit of texture in the out of focus blur. There's also a lot of aliasing on the grass. Also, I think the camera shake could do with a very slight delay after the axe hits, and maybe a slightly slower decay curve.
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[ 4.7 ms ] story [ 78.7 ms ] threadI never had to adjust the chunk to get it to sit right, the maul hit exactly where I told it to, and it even stacked itself!
Very impressive.
Also interesting is the shadows of leaves that stay consistent on the scene as the pile grows, but they don't appear on the splitting area itself.
Lots of engine noise too, I guess that's the ambience in this person's back yard! Probably true for lots of us.
And some of the cuts it allowed me would hit the ax handle on another part, the shock from that damages the ax handle and is painful on the hands.
And then there's the lifting the stuck block by the axe and hitting it axe side down to finish the split instead of pulling the stuck axe out.
So the simulation handles none of the challenges of splitting wood.
That would be pretty hard to simulate. Guess they had to stop somewhere