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So far have not made it to phase 3.

Despite improving production (more tools! more assistants!) and bonus tractors (work harder! heroic labor brigade!) it's not enough to make up for phase 2's punishing 1000 tractors in 60 days, or roughly 16 tractors a day. Even if we give ourselves a full 120 days, that's 8 tractors a day and we seemingly cannot accumulate tools and assistants early enough to do that.

The premise is interesting, but an incremental game with learning-by-dying mechanics seems a bad idea. I am not going to click the same button hundreds of times only to be faced by the n-th identical “game over” message.
Very reminiscent of https://en.wikipedia.org/wiki/Hamurabi_(video_game)

It would be helpful if the event result message remained on-screen until clicked. At least on Firefox, the event result message disappears faster than it can be read (example, what happens after selecting an option for the inspector).

Best i could achieve while surviving the instant phase 3 failure penalty was 1004 which i've only done once. Can't remember what i did but IIRC i tried to rush the conveyor before turn 60 or a workshop, taking both cash infusion event options, rerolling so the first one is the first event, and resting/cracking down to try to get morale/party favor to acceptable levels near the end.