Show HN: I built 80 mini-games using Fable before it was shut down (minigames.world)
Dear Hacker News,
I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance!
For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency.
I would be deeply grateful if you opted into analytics.
$2,300 in API tokens...
Cheers!
25 comments
[ 3.5 ms ] story [ 42.5 ms ] threadCan AI generated content be copyrighted?
I guess that would explain why fable feels like it is able to guess what the human input will be before it ends turn and continue working.
*Pros*
- Very well polished
- Thematically consistent
*Cons*
- Not a lot of uniqueness in these games; most of them seem to be clones.
To that end, I'm legitimately confused about what the OP is expecting to get out of this site. They can't seriously be expecting to generate any significant amount of revenue. They’d be lucky to make enough to pay for the domain. Vanity domains (like those ending in .world, etc) often give a hefty discount for the first year. But by the next year, you’re suddenly paying $20 or $30 a year for that domain.
The graveyard of Show HN, even from the last few years, is littered with the corpses of *.app, *.ai, and *.social sites.
I think they’d be lucky to even cover the cost of this top-level domain, especially considering how many all in one mini‑game arcade/portal browser sites already exist and that was before the rise of large language models.
You've made 80 quite janky, simple copies of existing games, and put them on a site with awkward tagging.
I get that the fact you could generate them all is exciting in itself, but better free versions of these already exist everywhere online; why would someone pay you for this, and why is it something you want to spend time on?
Seems more accurate to say “an LLM ripped off”
The fucking hubris.
?
Why not make this all free?
The cost of software in the age of AI has gone to zero now that anyone can vibe code your entire site, Fable or no Fable.
Why would you spend $2,300 in API tokens for something that wouldn't get any return?
The economics make no sense here?
I'm curious why do you think people would pay for your software rather than them pointing Claude at your site and recreating everything for free on a $100 subscription?
I was just thinking yesterday I have no moat in browser games. (Well, aside from my incredibly good taste, of course :) [0]
Although, your moat being the fact that Fable is now banned, is pretty funny!
[0] https://x.com/Dan_Cassaro/status/1731752637052166379
You know I can download the following
All NES games: https://archive.org/details/NESMegaPack201808
All SNES games: https://archive.org/details/snes-usa-romset-complete-collect...
All Genesis games: https://archive.org/download/sega-genesis-romset-ultra-usa
All Playstation games: https://archive.org/download/psx-roms-archive
All Gameboy Advance Games: https://archive.org/download/GameboyAdvanceRomCollectionByGh...
And those cost..... 0 tokens.
Add this to a mSD card and a Mayoo Mini+, and you have games for years. Years.
None of these games have any soul or uniqueness to them, they are all just clones of existing games with no twist or even challenge, they all use the exact same generic "art style", the website itself doesn't look fun or playful, it's dark and looks like it was taken straight out of Cyberpunk 2077.
It's just boring, sad and passionless - the complete opposite of what games are supposed to be.
I hope this was worth the 2 grand and 10 minutes of your effort.
I especially enjoyed the gravity slingshot game. The game has a sound engine that responds based on the proximity to planets. That's super cool.
Say, was Fable able to test the games? Like, interact with them?