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Cool idea. Horrible controls. Reminds me of how frustrating playing pacman on my 2600 was as a kid.
pretty nice. I had a multiplayer demo a decade back where one player would be pacman and rest would be ghosts. and it would swap as you cycle. Whoever collects most coins won.
haha just played so cool. I'm thinking of making online multiplayer game for this haha
Cool AI slop but the lack of corner easing like the original game makes it less fun.
Sometimes I manage to make the ghost move on mobile but I don't understand how to do it in a consistent way. Maybe there should be a tap area of 90 degrees above the ghost (from -45 to +45) to move it upwards, 90 to the right to move it rightwards, etc.
kind of like the movie pixels :)
I had this idea a very long time ago.. well before AI... so it was fun to see. Thanks... too easy tho.
Why are people still upvoting obvious AI slop garbage?

1. Claude couldn’t do a proper fence algorithm for the walls?

2. Controls feel horrible.

3. It’s literally impossible to catch Pac-Man? You do not move fast enough and the Pac-Man AI is programmed for perfection so it does not make deliberate mistakes for the human player to take advantage of.

4. The tile based movement is not smooth, very stuttery.

Fine for a prototype, but we could do so much better. This is not a particular hard game to code up in an afternoon or even an hour if you’re experienced.

Pacman can escape more easily now that there's only one ghost.
Seems the solution is to immediately leave and follow Pac-Man to the bottom-right (by alternating right-down) and chase him across the long corridor on the bottom. Keep following him and you'll just catch him, since he never goes for the power pellets.
I’m struggling to even leave the ghost pen on iOS.
What about: Pac-Man, but you're a dot. Time passes, ghosts pass through you occasionally, then suddenly: inky blackness.
If you go left or right as the first move on mobile you can't get out of the box. Pretty frustrating.
the ghost is slightly faster which makes the game winnable. thanks for that. I noticed
I'm making a version where you're a pellet.
It's a Sim City like god game where you have to build up life on the pellet as much as possible until some startlingly-fast pac-man eats it.
This reminds me of a lesser known and underrated game on the GameCube, Pac-Man Vs. (designed by Miyamoto). [1]

It worked by having one player use a GameBoy Advance (connected to the GameCube with an adapter) to (privately) operate Pac-Man while the other three players use GameCube controllers to operate ghosts from the TV.

Additionally, to give Pac-Man a better shot at winning, the three ghosts play from a third-person 3D perspective, rather than top-down.

The ghost that caught Pac-Man would get to take over as Pac-Man (which would inevitably result in a tangled mess of cords by the end).

It was a great couch 3v1 game.

The WiiU had similar mini-games in Nintendo Land [2], with one player operating the Wii U gamepad, while the others played from the TV.

I miss the era of couch multiplayer games.

[1] https://en.wikipedia.org/wiki/Pac-Man_Vs%2E

[2] https://en.wikipedia.org/wiki/Nintendo_Land

I came to mention the same game. I have many fond memories of playing co-op games on the Gamecube with my cousins back in the day (Mario Party, Shrek 2, Lego Star Wars… Pac-Man Fever). But Pac-Man Vs. was possibly my favorite. It had the novelty factor because of the Gameboy link, but it doesn’t feel gimmicky or cheap - it makes a classic game better in such an elegantly simple way.

TIL my favorite Namco game was designed by Miyamato lol. I wonder if the Gameboy link was sort of a pilot program or a seed of the concept of the Wii U. I always wanted to try the Wii U but it never really had a “killer app” and I think the were very few games that took advantage of the gamepad.

It’s a shame that we’ll probably never get a unique console like that again since it was a huge financial failure that almost ruined Nintendo.

I had a version of this for old Nokia phones (Symbian), playing via blutooth. Really fun
Pac-Man Vs. is also available on the Switch.
The swipe controls are solid trash