Cool idea, but it's not really clear to me when I'm able to reflect lasers. Is it completely random?
I think the game would be a lot more challenging with less reflecting. I kill way too many guys without meaning to.
Scary from an intellectual properties perspective, but I love how you switched to the "Star Wars" context as way to motivate using the (required) concepts of "push", "pull" and "clone".
The "fork" I'm not so convinced about, but being innovative is of course cool and I do love my 3-way from ancient arcade games which it made me think of.
How is it scary from an intellectual properties perspective?
LucasFilm is very nice with their properties, permitting just about anything to be used unlicensed so long as there isn't a profit being made (they even support people doing it sometimes)...
Two minor control issues: waiting in place with . does not regenerate health and force like movement does, and non-numpad number keys don't work for movement (useful on a laptop).
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[ 2.9 ms ] story [ 47.1 ms ] threadThe "fork" I'm not so convinced about, but being innovative is of course cool and I do love my 3-way from ancient arcade games which it made me think of.
LucasFilm is very nice with their properties, permitting just about anything to be used unlicensed so long as there isn't a profit being made (they even support people doing it sometimes)...
Two minor control issues: waiting in place with . does not regenerate health and force like movement does, and non-numpad number keys don't work for movement (useful on a laptop).
Doesn't look that way; it still doesn't regenerate health and force.
> Not sure about non-numpad numbers though; their topology is far from being useful...
True, but it beats not having diagonals at all. I've gotten used to playing roguelikes with the number row, and it becomes quite usable after a while.
Here's my entry: http://news.ycombinator.com/item?id=4853421
Good luck in the Game Off!
"Enter to continue" - "Enter" what? Like, a key?