I would say lobbyist are continuing their take over of the EU. Copyright law is the excuse but 90's games proves this to be invalidated.
None of the games from the 90s and early 2000's required authenticating with a launder. They just worked and this is why those games are still playable to date.
Those same games that had multi-player allowed for downloading a self-hosted server.
Enemy Territory is a prime example. The game would still be playable even with out ID Software releasing the source code.
GOG is built upon legacy games that don't require a launcher. Politicians in the EU have been bought and paid for. President exists and is not being applied.
The ECI process forces the Commission to respond formally, not to legislate. The Commission said no, which SKG anticipated. They had already secured a legislative call signed by 45 MEPs and are pushing to amend the Digital Fairness Act through Parliament. The headline frames this as a defeat. Finishing the ECI process shifted the venue to Parliament, where SKG says they have majority support.
As is stated in the article, but is not clear just from the headline, this was not an unexpected outcome from the initiative. The Commission did not seek discussions with SKG, and spent virtually all of their time with the gaming industry lobby groups.
SKG was prepared for this, and their intention has been to join up with the group putting together the new Digital Fairness Act, since the objective there is very similar, but much broader in scope, and most of the groundwork is already there. Much of the earlier recorded Q&A sessions in Parliament had representatives commenting on this already, so it's the natural approach. This way, legislation will almost certainly be put forward and voted on, and the lobby groups will likely have a harder time trying to wrestle with a larger movement and a parliament that seems sympathetic to the cause.
Basically, this is a battle lost that never really mattered. The climax of this war is yet to come.
> In its official response on June 16, the Commission said it “cannot propose a legal obligation” requiring publishers to keep games playable after they stop being sold commercially.
Control behavior by regulating the intermediary. Figure out what the intermediary publishers rely on is, and regulate the intermediary or transactions to that intermediary
This works within any legal system anywhere and just requires a little inspiration
I'm curious to see if this will embolden game corps to continue mistreating consumers or if they will acknowledge consumers are aware of that ethereal state of their "ownership" of games and start selling more complete products instead of "clients" to servers that can be rug-pulled at any time. I think we all can guess the answer as consumers continue to buy, unfortunately, but this movement is at least a step in the right direction.
For UK parliament petitions it was 1 in 800. And only because one MP was really against importing shark fins and pushed it themselves as well. Democracy is fake.
From the perspective of someone with some experience in consumer advocacy via the EU is that SKG did not do this the right way, or at least the right way right now. The EU expects radical compromise. The right starting point for SKG was to enter talks with games industry lobby groups to discuss possible solutions. If that fails - you will need to be able to prove that it isn't because you were unable to compromise. Your next step is to find individual game developers and publishers who agree with your proposals and can back them at some (hopefully negotiated) level. Any one-sided proposal is a non-starter.
The EU will view this this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
Why would 1.3M signatures be enough to secure EU law? That is entirely unreasonable and undemocratic, given the small section of the entire EU population that number represents.
The "despite" certainly creates an interesting expectation, though.
The premise was flawed from the get go. It should have been when you release a game it should be sound,
NO DAY 0 patches,
free of bugs that prevent in any way completing the game or cause serious annoyance,
a way to have a digitally bought game made offline, and play offline.
If it's an online game, then after X years, or before abandonment by the studio release a vm that holds the server code, so the addicts could host their own shit.
That's all. But it was fucked from the get go, maybe literally started by a lobbyist. Or simply Ross Scott was simply didn't know what he was doing.
Calling this a failure seems a bit unfair. The signatures forced an official EU response, even if they did not produce a law.
The disappointing part is the voluntary industry code. Publishers are not being asked to run servers forever, only to avoid making paid games completely unusable after shutdown.
At what point does buying a game become nothing more than renting access until the publisher changes its mind?
Any grown up media industry - is in a eternal battle against the "classics". And games even more, as some of the classics are LEGO sets that have eternal fun build in.
Every new band ever has to compete against the beatles.
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[ 3.8 ms ] story [ 47.7 ms ] threadA decade or so ago I (among millions) signed to abolish daylight saving time. Still waiting for that heh.
None of the games from the 90s and early 2000's required authenticating with a launder. They just worked and this is why those games are still playable to date.
Those same games that had multi-player allowed for downloading a self-hosted server.
Enemy Territory is a prime example. The game would still be playable even with out ID Software releasing the source code.
GOG is built upon legacy games that don't require a launcher. Politicians in the EU have been bought and paid for. President exists and is not being applied.
SKG was prepared for this, and their intention has been to join up with the group putting together the new Digital Fairness Act, since the objective there is very similar, but much broader in scope, and most of the groundwork is already there. Much of the earlier recorded Q&A sessions in Parliament had representatives commenting on this already, so it's the natural approach. This way, legislation will almost certainly be put forward and voted on, and the lobby groups will likely have a harder time trying to wrestle with a larger movement and a parliament that seems sympathetic to the cause.
Basically, this is a battle lost that never really mattered. The climax of this war is yet to come.
Control behavior by regulating the intermediary. Figure out what the intermediary publishers rely on is, and regulate the intermediary or transactions to that intermediary
This works within any legal system anywhere and just requires a little inspiration
at least, I can do it anywhere, so just reach out
Serious question not snark
The EU will view this this from the perspective of balancing the rights of its citizen workers/producers (game developers) and its citizen consumers.
The "despite" certainly creates an interesting expectation, though.
Or is this one of the good ones(tm)
NO DAY 0 patches,
free of bugs that prevent in any way completing the game or cause serious annoyance,
a way to have a digitally bought game made offline, and play offline.
If it's an online game, then after X years, or before abandonment by the studio release a vm that holds the server code, so the addicts could host their own shit.
That's all. But it was fucked from the get go, maybe literally started by a lobbyist. Or simply Ross Scott was simply didn't know what he was doing.
The disappointing part is the voluntary industry code. Publishers are not being asked to run servers forever, only to avoid making paid games completely unusable after shutdown.
At what point does buying a game become nothing more than renting access until the publisher changes its mind?
Every new band ever has to compete against the beatles.