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> Under Vulkan, we will prefer your dedicated graphics card over any integrated graphics, which is a change from OpenGL

Did OpenGL not do this?

I believe if you plug your monitor into your motherboard then OpenGL will use your integrated graphics rather than your card. I think with Vulkan it doesn't matter what port you plug it in, it can coordinate it?
Is it safe to say that this positively affected me? For the very first time I installed Linux Mint on my old gaming with a 1080 TI and installed Minecraft/Steam. Minecraft ran beautifully and it is Java Edition 26.2. I've had a harder hit and miss time with games on Steam.
I find this choice interesting. Vulkan is a sensible choice given the game is multiplatform (and of course they mention MoltenVK right in the announcement.) Despite that, I still find it interesting that a Microsoft subsidiary would make this choice given that Vulkan is a direct competitor to Direct3D and that Microsoft seemed to only begrudgingly continue to support OpenGL and wgl. (Am I hallucinating, or was there not a period of time where the graphics drivers shipped from Windows Update simply omitted OpenGL support, leaving you with only the terrible OpenGL 1.4 software renderer?)
I thought Minecraft has been using bgfx for a while now.
Meanwhile. Famous people are being banned from multiplayer for "hate speech" due to an "exploit." This includes both these people's private and public servers. Imagine being banned from visiting your own website. The modern version of the game is a disgrace to what once existed.
I hope Luanti (formerly Minetext) catches up
Luanti more seems like an attempt to build a FOSS Roblox with Minecraft gameplay base
considering the amount of money they are making on Minecraft there is almost no forward momentum with the game. the tech is so dated that you have to go to mods to get basic performance improvements. Stuff like shaders and improving the render distance. more intelligent mobs.

The content updates are the laziest I've ever seen in a game, usually just re-skinned versions of other mobs.

really, it's illegal in Sweden to even think about lighting a fire under someone's ass. everyone's too comfortable to innovate. it's sad for a game with such potential. I'm waiting for someone to come and knock it off the voxel throne...

Last I heard about Minecraft was that MS was pushing AI written code updates, and the game is utterly fucked with insane bugs atm.
So that is where all that money is going, rewriting a perfectly functional implementation (that you can never retire because OpenGL hardware will remain in use for longer than Microsoft will last) with another more flawed one. Same as all other companies in other words?

I'm still waiting for a Vulkan feature that is worth anything. Multicore rendering is not interesting, specially not for voxel games (that need to use another CPU core for voxel duty and once that calculation is done the GPU part is super fast) and because (in general) you need the other CPU cores for gameplay (physics, networking, 3D audio) and OS.

This eternal "growth" of APIs and features leads to eternal waste of energy. I'm more interested in the non-obfuscation of the byte code, is that in? What about vibrant visuals?

I'm going to have to attempt installing Minecraft on my ARM Mac now! Edit: that was super fast and smooth, 120Hz!, no VV but I guess they need Vulkan for that? Edit2: The source names are now default! No obfuscation!

GG Mojang after all! Edit3 (last one): the new music is great!

Great, now someone can backport it to one of the good versions. Maybe Mojang's implementation is better than the Nvidium mod. (For those OOTL, Mojang prohibits mods which backport preview/experimental features to stable versions. Also for those OOTL, Minecraft JE's development has changed from stagnation to regression since 2024, though you could argue it goes back to 2021 or earlier.)