I love the idea .. how you changed an important issue into a game and probably that would bring awareness. I am not an expert but such decisions probably affect a lot of people and no one spend time and learn about it. This is a fun way to learn. Thank you !!
This felt very satisfying to win! (Day 39) I'll try to remember to keep coming back.
I think what made me quite confused at the start is mis-reading the instructions that every district could have no more than four houses; I thought I had to split the land into equal areas. Once I understood that, the solution felt much easier.
very basic issue, its not clear to me how to start a new district, it just extends the old one. I managed to do it accidentally a couple times, but I don't know how
I could see this being a great activity in a high school civics class. Very creative. One rule that tripped me up is:
> If two parties tie in a district, nobody wins it.
This isn't realistic as ties don't happen in practice in elections, and some party will end up representing it. But the spirit of the gerrymandering concept is conveyed well enough.
In real-life, before the election there is a margin of error on the support of a bloc.
If you interpret a "tie" in this game as "either party could win within the margin of error", then it becomes a lot closer to solving the problem that gerrymandering algorithms try to solve in real life!
> This isn't realistic as ties don't happen in practice in elections, and some party will end up representing it.
Ties happen from time to time. Here's one I could find [1], and I recall one that I can't find maybe a decade ago in coastal northern california that they resolved by throwing dice.
I think it wasn't so much that ties aren't possible, but that ties don't mean "no one wins". If you make one district safe and three districts are a coin toss between your two rivals, one of them has much more power than you in the end.
Lovely game! Takes a bit of fiddling to get the hang of it, but so do most puzzles worth doing. The instructions are clear, the presentation is great and I like the decision to prioritise a fun game over representing real Gerrymandering accurately. It looks like a lot of thought has gone into this.
From a didactic perspective, it would cool if the result-screen illustrated how some voting-reform would have solved the sneaky win... but I guess that's not practical, since it'd rely on additional data which would detract from the ludic experience.
For example, one can't show how ranked-choice voting would reduce the dodgy win of X without also knowing how the Y/Z populace breaks down in terms of voting for the other side over X.
I do believe the solution to gerrymandering in general is to move towards proportional representation so that the individual boundaries of a distinct are not as influential.
Maybe add that as an option to the game?
I sort of think that the increasing drive to gerrymander everything to the extreme may eventually show that First Past the Post voting is fundamentally broken and we have to replace it with proportional representation - or at least that is my hope.
The number of voting members has been strictly capped at 435 since the passage of the Permanent Apportionment Act of 1929.
In 1930, there was an average of 294k citizens per Rep.
In 2020, there was an average of 761k citizens per Rep.
At some points in U.S. history, the ratio was 30k:1.
I am not sure whether having very small districts would help or hurt gerrymandering, because it all depends on spatial constraints and spatial/density autocorrelation. I do think it would be good for the Republic if our representatives cam from a local community where you reasonably expect that might have gone to school with them, or have met them at the coffee shop before, and where they can run a campaign by personally knocking on doors, which can be done if the ratio was like 80k:1.
I'm also a fan of making it 30k:1. You wouldn't even need to send everyone to DC, it could be done nearly 100% remote these days.
As long as I'm waving my magic wand around, I'd also like to see it handled more like jury duty, the representative just gets picked at random from the pool of 30k. Or maybe randomly select 10 people, and that's who we get to vote for. Then after 2 years, they get to run for re-election one time, and if they fail to get a majority, we randomly pick another 10 candidates.
Tesselation Games’ ‘Berrymandering’ tabletop game is also a fun way to depress yourself - and a fun way to introduce the idea of gerrymandering to friends and family who don’t ‘get’ it - and depress them too!
There has to be a better way of representing a population than our current system. There is just no way you can represent real, complex, demographics in a fair and proportional way -- there are an unlimited number of ways to categorize people, and by grouping them one way you will often exclude grouping them in other, and perhaps not less significant ways. What you end up with is a very skewed representation of a population that's only bounded to reality through our notions of which category they belong to.
This reminds me of the plot some Libertarians had back in 2020 to win the U.S. presidential election by taking New Mexico or some other state. I can't remember how it was supposed to work mathematically, because NM doesn't have enough votes by itself to prevent either other candidate from getting a majority, but I remember having seen articles about it. (I tried searching to provide a link and can only find references to Texas, and I'm absolutely certain the articles I read were not about Texas.)
Interesting to see "neighbourhood" and "centre" in a game about gerrymandering, focused on the US. Anyone know where the creator is from? Is he/she a transplant to the US, or someone from another country who has taken an interest in the subject (perhaps realizing there might be market interest in such a big country)?
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[ 4.6 ms ] story [ 55.6 ms ] threadI think what made me quite confused at the start is mis-reading the instructions that every district could have no more than four houses; I thought I had to split the land into equal areas. Once I understood that, the solution felt much easier.
> If two parties tie in a district, nobody wins it.
This isn't realistic as ties don't happen in practice in elections, and some party will end up representing it. But the spirit of the gerrymandering concept is conveyed well enough.
If you interpret a "tie" in this game as "either party could win within the margin of error", then it becomes a lot closer to solving the problem that gerrymandering algorithms try to solve in real life!
Ties happen from time to time. Here's one I could find [1], and I recall one that I can't find maybe a decade ago in coastal northern california that they resolved by throwing dice.
[1] https://lostcoastoutpost.com/2024/dec/4/election-tie-blue-la...
Can't view it at all.
US/California etc gerrymandering is dramatically illegal IMHO. I see the recent gerrymandering in the USA as a kind of political cancer actually....
For example, one can't show how ranked-choice voting would reduce the dodgy win of X without also knowing how the Y/Z populace breaks down in terms of voting for the other side over X.
Maybe add that as an option to the game?
I sort of think that the increasing drive to gerrymander everything to the extreme may eventually show that First Past the Post voting is fundamentally broken and we have to replace it with proportional representation - or at least that is my hope.
In 1930, there was an average of 294k citizens per Rep. In 2020, there was an average of 761k citizens per Rep. At some points in U.S. history, the ratio was 30k:1.
I am not sure whether having very small districts would help or hurt gerrymandering, because it all depends on spatial constraints and spatial/density autocorrelation. I do think it would be good for the Republic if our representatives cam from a local community where you reasonably expect that might have gone to school with them, or have met them at the coffee shop before, and where they can run a campaign by personally knocking on doors, which can be done if the ratio was like 80k:1.
As long as I'm waving my magic wand around, I'd also like to see it handled more like jury duty, the representative just gets picked at random from the pool of 30k. Or maybe randomly select 10 people, and that's who we get to vote for. Then after 2 years, they get to run for re-election one time, and if they fail to get a majority, we randomly pick another 10 candidates.
"A partisan districting protocol with provably nonpartisan outcomes" by Wesley Pegden, Ariel D. Procaccia, Dingli Yu https://arxiv.org/abs/1710.08781
https://www.tessellationgames.com/