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Rebooting could be a mini-game where you dodge the user's BIOS keystrokes a few times before they give up
I'm pretty sure this is exactly what is happening in real life. I pressed F12 damnit! Go into the bios already!!
The absolute bane of my existence, I had a time a week ago repairing my bootloader after I (stupidly) did 3 months of windows updates after running a bunch of disk repairs and other recovery based things after I (again, stupidly) fell for a fake repo for deepseek tui and infected myself
sounds a lot like a tweet from the parody account @PeterMolydeux !
What's he doing these days?
Played this originally, glad to see scripting included
Maybe that's what the Linux scheduler is actually - humans' consciousness stuck inside the computer managing the processes.

Sounds like that black mirror multi-part episode "White Christmas".

Fabulous concept, but personally I did not find very fun actually playing.
OTOH I now have a lot more sympathy for my cpu's, I should give them some slack
This didn't get a lot of traction the other time I saw it, but one easily imagines this as part of a a game to teach operating systems, starting from no MMU all the way to how we manage distributed supercomputers like a DGX GB300, or Google's borg.
Does this game make me MCP? Can I battle Jeff Bridges with discs?
got rebooted at 332k @ normal. maybe being an OS wasn't my calling :)
Fun fact: operating systems were originally programs intended to replace most of the work of a human job description, that of computer operator.
This was fun to play...for about 2 minutes before all the manual work of moving processes around got very tedious, which may be the point of the game. What I would like is a little code edit window where i could code simple routines to handle the scheduling, then be able to watch the result.
Cool stuff! Would love to see this recommended in introductory OS classes to give an intuition
This is cool! I may introduce it to the undergrad OS course I teach at UCSD. Does it have memory hierarchy?
Need OOM Killer button to kill nasty process
Easy, just give all RAM to Chrome.
This would be huge if it was « rogue like », where you could buy new more performant components that allow you to reach further into the game. The game makes you naturally lose, and there are milestones that you can reach (bosses, or loot that stays throughout sessions). For instance you could unlock GPUs, docker containers, another SSD, antiviruses…
Obviously needs to be Turing Complete as well.
I can think of very few things that I'd rather not do then to be an OS. Talk about a thankless "game"...and I'm glad this came up.

Since when have games become more about just completing boring tasks and not about using your mind and dexterity to kill evildoers? Hell, the original Space Invaders was 100x more fun then this, and all we had to do was press a button to kill advancing aliens.

Have any useful algorithms emerged from these kinds of games?

Like has someone invented a novel scheduler or sorting algorithm?

What a fun idea for a game!
14 minutes and 533,000 pts. I unlocked the auto sort option which helped immensely
I love this idea! I totally see it in the classroom or being played by someone who's trying to learn how to make an OS (which is on my personal bucket list)

What I didn't like, is the tutorial is separate from the game. It would be awesome imo, if there's a tutorial stage where the game is explained hands-on (maybe pausing the game with explainers, until I start to get how to play) Otherwise I have to memorise the instructions before trying the game.

Regardless, amazing little game.

Great concept but I did not have a ton of fun playing after the novelty wore off after a few minutes. It would've been more fun if time stood still and I had the opportunity to plan what I do at each cpu cycle. I was looking forward to managing cpu cache hits and ram usage.