Reminds me of a NES that I overclocked when I was around 14 years old. It was the sort of silly thing a nerdy kid would do with too much free time on their hands, and didn't do much to improve the system. Most of the time it caused more issues than it fixed, but it was a good learning experience.
This is far more exciting, since it adds functionality to they system. Maybe I'll dust off my old hacked up NES and do this at some point. If only I had the free time these days.
It was always fun seeing the weird things that would happen with over clocked consoles from the 80's and 90's.
The most notable one I have seen was the performance change on Road Rash on the Genesis/Mega Drive. RR1 & 2 it just speed up the whole game. RR3, it just increased the frame rate and made it a much more enjoyable experience.
Plenty of old consoles had strange unused features. For example, the Megadrive VDP outputs the palette indices for each pixel in addition to the analog RGB output. This feature was used by the System C board (a Megadrive in an arcade form factor) to attach an external RAMDAC with higher color depth and more on-screen colours, and has been used recently to provide native HDMI output (https://www.megaswitchhd.com/).
12 comments
[ 0.22 ms ] story [ 31.3 ms ] threadIt would have been neat if Nintendo had set this up so the stock unit could have been expanded like this.
BEEP!
> ...for a link to my GitHub.
This is far more exciting, since it adds functionality to they system. Maybe I'll dust off my old hacked up NES and do this at some point. If only I had the free time these days.
Thx for sharing :)
The most notable one I have seen was the performance change on Road Rash on the Genesis/Mega Drive. RR1 & 2 it just speed up the whole game. RR3, it just increased the frame rate and made it a much more enjoyable experience.
Is this a case of "you ain't gonna need it" overengineering; or was the PPU used in other products. (And thus these pins were used elsewhere?)