Here's a follow-up business idea: make your game fun in one prompt.
I don't know why game devs spend millions of man-hours tuning multiplayer, one of the hardest problems in computing, or prototyping fun games, arguably even harder, when they could just ask an LLM.
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[ 3.4 ms ] story [ 30.8 ms ] threadI don't know why game devs spend millions of man-hours tuning multiplayer, one of the hardest problems in computing, or prototyping fun games, arguably even harder, when they could just ask an LLM.