Information theory has been a really fascinating topic to get more acquainted with. Not really related to the crossword, but I highly recommend 3Blue1Brown's video "Compression is Intelligence", https://www.youtube.com/watch?v=l6DKRf-fAAM
> Marshall McLuhan gets the credit for the medium is the message, but Claude Shannon had beaten him to a colder version of it years earlier: to a machine moving your words, the meaning doesn’t matter at all; only the medium does, and which of its signals can be told apart. Bravo and Delta survive a bad line; B and D don’t.
> I didn’t arrive there as a mathematician; I’m not one.
> This wasn’t a speed problem I could optimise away. It was a wall, and it asked a question I couldn’t answer
Very strong LLM whiff. A line of thought that constantly, constantly turns back on itself, negating and doubting and qualifying in one way or another, is the biggest tell (the classic "It's not X, it's Y," is only the baldest example).
Noticing that whiff instantly turns me off from reading on.
I have the feeling that this article was hurt rather than helped by being written using LLMs. It was really hard to follow, and even though I read it hoping to learn something new, I left feeling more confused than when I started. The feeling while reading was that the prose was trying to hold my hand but had absolutely no empathy for the build up of my understanding over the article. It’s a bit like when, as a child, you’d do homework with your parent and the parent would start saying “don’t you see how it’s obvious that 25/5=5” with no further explanation and a building tone of frustration.
For the game, I dont like the hashed/greyed out squares. Looks like its trying to be a black square in a crossword, but it is actually just a hidden letter?
Maybe there is a different way to obscure the letter?
Even ignoring the llm-speak, the game is frustrating. I love the concept but the puzzle uses archaic words and there is no hint or a way (like sudoku) to enter in guesses (yes I know I can take out a pen).
At least, I'd suggest the author to do these puzzles daily and then put some difficulty ranking so people know to manage expectations. Tough words are fine but this game is just slightly obtuse in its approach.
It's cool that llms are helping but there is a genuine "human" element of game design which needs various iterations even when you have the mechanic down.
Nice job OP on bringing this concept to life though!
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[ 4.9 ms ] story [ 38.2 ms ] thread> I didn’t arrive there as a mathematician; I’m not one.
> This wasn’t a speed problem I could optimise away. It was a wall, and it asked a question I couldn’t answer
Very strong LLM whiff. A line of thought that constantly, constantly turns back on itself, negating and doubting and qualifying in one way or another, is the biggest tell (the classic "It's not X, it's Y," is only the baldest example).
Noticing that whiff instantly turns me off from reading on.
This might even have been an interesting journey if it had been REMOTELY READABLE.
It's cool that llms are helping but there is a genuine "human" element of game design which needs various iterations even when you have the mechanic down.
Nice job OP on bringing this concept to life though!