I've always really enjoyed Andrew Kelley's article about trying to statically recompile NES code from 2013 [1]. Basically he makes a ton of progress but gets hung up not just on the realities of the handwritten assembler of the era just not being all that great at mapping to higher level LLVM IR. In the conclusion he specifically calls out a JIT-type methodology as probably being the way to go, where you live-recompile the hot paths when you have the runtime data required to actually understand them, and don't worry about the parts you can't.
> Dolphin isn’t on iOS, because you can’t do JIT compilation on iOS....Well, Apple has one exception to its JIT restrictions: web browsers. JavaScriptCore, WebKit’s JS engine, uses JIT compilation for its higher-performance tiers. So, if a JS function is called enough times, eventually it’ll be optimised and compiled into native machine code. The same is true for WebAssembly.
I was wondering about the why of the headline, and this is a really interesting answer. Such a beautiful way to get around restrictions. I wonder how applicable it is to other projects.
Very cool! I did something similar using Dolphin and LLVM, 16 years ago during my masters, for a course on virtual machines. I compiled the interpreter to LLVM bitcode and then used it that to build basic blocks. It was super slow, but it worked, and I had lots of fun working on it.
The absolutely easiest way to write a JIT is to use Javascript and eval() (or "new Function()", which is just eval in a Java-shaped tuxedo). You can quite easily speed up little matching functions, especially arithmetic heavy ones, by just filling in some templates at runtime!
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[ 2.5 ms ] story [ 30.8 ms ] threadWhat's cool here is to have a GameBoy JIT runtime at all.
Very cool to see something like that in action.
[1]: https://andrewkelley.me/post/jamulator.html
I was wondering about the why of the headline, and this is a really interesting answer. Such a beautiful way to get around restrictions. I wonder how applicable it is to other projects.
https://github.com/StephenDev0/StikDebug
For an undergrad project, I suppose it's fine to conveniently forget about the existence of this solution for the sake of getting a good grade.
Here's an example used in PuzzleScript: https://github.com/increpare/PuzzleScript/blob/dc1e0fc979365...
i wonder if they ever let native apps compile and run wasm directly instead of opening a browser window.