Show HN: Curvytron 2, I rewrote my browser party game, 10 years later (curvytron2.com)
About 10 years ago I did a little party game in the browser inspired by Achtung die Kurve genre, it reached HN (https://news.ycombinator.com/item?id=9494619) and everything went crazy, it's still largely played in open-spaces all over the world today.
This past year, I've been working on a sequel: https://curvytron2.com is live.
Same goal as the first one: challenge myself, perfect my skills, have fun and give back to the internet community the best way I know; by just putting a free little fun game out there. No ads, no tracking, no business plan.
A decade of professional web development and hours of GMTK have raised my expectations and this time I aimed for:
- a good looking top-down 3D view with improved gameplay and real game juice: I learn Three.JS and WebGL for this project, worked on the camera movements, screen shake, sound design, gameplay feedback and I'm proud of the portal-like effect of the bonus that allows you to peak and cross over to the other side of the map. - a solid 100fps server simulation (in Go) serving clients with a really bandwidth efficient netcode (it's binary websocket instead of plain JSON and I open-sourced it: https://github.com/Tom32i/netcode). - Instant reconnection, at any time: I had this requirement from day one, in the first curvytron losing connexion meant dropping out of the game permanently. Not anymore. You can just refresh the page mid-game and keep playing, try it yourself.
The game runs in any desktop and mobile browser and supports gamepads I've put up servers in US and Europe to offer a good ping to as much players as I can afford at the moment.
I still maintain and host the first game to keep the original experience live.
I'd love to get feedback from HN, and don't hesitate to stress-test the game of course!
I'll be around to answer questions and discuss if you're interested. Cheers!
4 comments
[ 2.9 ms ] story [ 25.9 ms ] threadHow did you handle the reconnection?
But - we are both very aligned on the "no ads/tracking/monetization" aspect, which I appreciate. best of luck to a fellow curvelike developer.
[0] https://recurvegame.com/