I recently got into GBA development and was planning on figuring out how to do this exact thing today, so I’m happy to have found this article.
Anecdotally I’ve found that GBA and embedded development is very fun, especially since I’ve set the rule for myself to never use LLM generated code. I don’t really have the ability to not interact with LLMs at work, so being able to return to how things used to be and feel the satisfaction of building a project from scratch has enhanced my interest and excitement for personal projects.
I have a similar story, forced to use LLMs like a lot of us, and like yourself I come home and play with Picotron and TIC-80 to create fun little things, no AI.
I'm happy that more people finding my daily work interesting(embedded stuff).
The main reason i'm sticking around with embedded, seeing your code manifest to physical action is just...fun. No matter how good is your simulator/emulator, nothing beats real life.
4 comments
[ 2.1 ms ] story [ 20.4 ms ] threadAnecdotally I’ve found that GBA and embedded development is very fun, especially since I’ve set the rule for myself to never use LLM generated code. I don’t really have the ability to not interact with LLMs at work, so being able to return to how things used to be and feel the satisfaction of building a project from scratch has enhanced my interest and excitement for personal projects.
Its a great joy, I wish to keep.
The main reason i'm sticking around with embedded, seeing your code manifest to physical action is just...fun. No matter how good is your simulator/emulator, nothing beats real life.