Show HN: Typocalypse – An Arcade Typing Roguelike (typocalypse.florianrudaj.com)
I created a small typing game. Would love to get some feedback on it. What can I improve? Are there any features you're missing? Are you having fun playing it? I certainly did have fun :)
6 comments
[ 2.1 ms ] story [ 24.5 ms ] threadSome feedback:
- There is no information on how to use activated abilities. Took me awhile before I figured out you had to type them out.
- Enemies that approach from the top cannot be attacked right away, even though they are visible.
- Some enemies can be attacked while outside the screen which causes you to have to wait until they enter to know what word to type. This can be fatal if there are a lot of other enemies close and feels a bit unfair. One approach could be to always show the focused word in the middle, similar to when using abilities.
- The orange enemies seem unaffected by the chain attack ability.
Let us enter a name for e-peen points
Consider displaying active ("locked") word at the center as you do with the actives. With the passive that auto-kills other words, the intended queue of words to do next can be broken and the time lost in the search for the unintentionally focused enemy becomes a more severe setback the further you go. Some protection against inadvertently resetting the combo in this situation would also be cool (maybe as a passive ability)
Also consider displaying the word always to the inside (i.e. the side of the icon that is the opposite of the side of the field it entered from, which is to say make the enemies enter the field word-first)