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This is pretty hilarious. :D Feels like a combination of Untitled Goose Game and Goat Simulator. Vibe-coded? It's pretty impressive.
I have been occasionally building indie games since the 90's, so a bit of experience mixed with AI coding Assistant. Some things AI really struggled on, others it blitz.
I can't blow up the servo, even though I've totally wrecked it.
yeah, quite a few people have made the same comment. I should normalise the damage across the different elements so a single element does stop it from being destroyed.
fixed it to be a much better experience.
I love the voice lines
I got stuck on the "push a car into a pool" quest, even with the car directly on top of a pool it didn't go in. The car-pushing physics seem buggy, the rotation direction seems opposite to what it should be.
yes agree. pools need to be bigger and cars need to be easier to push.
Sound isn't working in Firefox on Linux, but otherwise very fun. The only thing it's missing are Neil's favorite traffic cones ;)

Also glad that Neil is getting the protection he needs (and the public as well) despite the media attention.

Cones have been added. Sound improvements implemented.
haha this is cool :) What made you choose to code this as a webgame? In either case, good idea much easier to share
I wanted to create a proof of concept and used three.js a few years ago, Codex made the POC much easier and faster to build.
My preschooler loves the Untitled Goose Game, please vibe-port this to the Switch (:
Yes - my kids love that game too, and I should.
Cute! But the car challenges in Tier 8 feel undoable -- they're a bear to "steer" and can't seem to go more than a short distance before bursting into flames.
I am thinking of changing that cars only explode on slams, so it is easier to nudge on mobile. Desktop is much easier.
I played on desktop and it seemed pretty impossible tbh. They veer around unpredictably when bumped, and explode long before you can plausibly bump them into a pool. Limiting that to slams would definitely help though!
I nudged a car exactly into the pool and got no credit for it. It had exploded already though, so perhaps that was the problem?
fixed, must be pre-exploded, made it harder to explode a car.
i love this. i don’t understand why web games like this aren’t more prevalent
They are. There's a LOT of web games on itch.io. It's just the typical challenge with over saturated markets: publicity.
Competition. Marketing. Expectations.

In the 1990's and early 2000's I loved building web and flash games, people had lower expectations, getting notice was easy (StumbleUpon etc) and there wasn't a lot other choices.

Combines my 2 favourite things, cutely annoying animals, and destroying tasmania.
Cars are driving on the wrong side of the road - presumably in terror of His Neilness!
Lol definitely a cute game. Good job
i regret to inform you that we drive on the left in australia
Fixed.

Even worse is I am Australian, I spent a lot of time and concentrating on the left, discussed it with my wife and kids, yet somehow I still got it wrong.

Great work! I had some rendering issues with some part of the houses' roofs not showing
I can tell this is at least partially vibe coded... Out of curiosity, how much did you use AI for this?
I have been building games since the late 90's, this is the first one I used AI Assisted coding, I wouldn't call it vibe coded as I am in control of the code, the implementation, the decisions, and approval.

I am using Codex GPT-5.5 $20p/m.

I wanted to like it but found it immediately frustrating on mobile:

* The joystick is too sensitive, so it’s hard to keep a straight line, wobbling everywhere instead. The camera makes it worse. I felt that if I kept going I might get motion sickness.

* Despite moving both cars out of the way and getting through, it always marked just one. Took me three resets and had to move Neil back to properly push them and get that done.

* I have played other browser 3D games on mobile but this was the fastest my phone has ever heat up. I didn’t even know it could become this hot this fast, to the point it’s uncomfortable to hold.

Joystick has been improved, I just dampened it down a little. I will look at the cars, I deliberately added the back and front sensitivity in an early version, it is okay on desktop horrible on mobile. Battery improvements implemented dropping the load by 90% with a minor change :)
Well I was deemed to have pushed 1 car. Pushing them slamming 5 more didn't get me past the first level.
On my desktop, On Firefox, I just got a uniform blue screen. On Chrome, I could turn left or right, but that was all. The W, S, and C keys didn't work.
I think I saw Jesus, because a guy ran right across the surface of a swimming pool.
yeah the NPCs need a bit more attention.
This is great! Whats the tech stack?

I started thumping cars but then got into an infinite spiral I couldn’t get out of.

three.js and Vite, very basic, I set out originally to make a game where Neil knocks over cones and grew it from there. If I was to start again I would use a game engine as it has scaled further than I intended.

What do you mean by "infinite spiral"?

Cool game! Reminds me of the untitled Goose Game, bullying citizens, is that a genre? It should definitely be a genre.
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Goat Simulator is such good game and a lot more intense, I want Neil The Seal to be more chilled.
Untitled Goose Game is an inspiration, UGG is such a beautiful game with such amazing attention to detail.