The Hard Parts of Real-Time Voice Agent Audio

1 points by gokuljs ↗ HN
Blog: https://gokuljs.com/blogs/when-latency-becomes-audible

code: https://github.com/gokuljs/GoSFU

6 comments

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One part I think people may find interesting is the media pipeline. It explains how audio flows through the system, how frames are created, why click sounds happen, and how buffering, pacing, and the jitter buffer handle audio that arrives at irregular intervals.

I also open sourced the project. There are some interesting infrastructure issues in the repo that might be worth a look.

(comment deleted)
you can approved iptv related question
I don’t understand. Can you clarify what you mean by “IPTV-related question”?