Converting colors in JavaScript at 6B operations per second (dkryaklin.com) 35 points by dkryaklin 2mo ago ↗ HN
[–] herodoturtle 2mo ago ↗ So great to see WebGL stuff featuring on the front page.It was OpenGL that got me into graphics and games programming from a young age - NeHe's tuts in particular (anyone remember those?).Are there similar introductory tuts for WebGL?
[–] hypfer 2mo ago ↗ Cool tech, but the writing flags as AI.em dash, staccatono thing 1, no thing 2, just thing 3__Please don't harm your work like this. Let it speak for itself + add your authentic voice. [–] lloydatkinson 2mo ago ↗ Ah is that the phrase for this bullshit, staccato? It's tiring to read.
[–] hrydgard 2mo ago ↗ This is just AI slop explaining the very basics of what a pixel/fragment shader is. The usecase is not particularly useful. Doesn't belong on HN.
[–] well_ackshually 2mo ago ↗ Ah yes, surely those 6B operations per second are very usable by the CPU and don't take a massive performance hit by syncing. It's definitely not an article to say "i let a fragment shader do very simple math and it was very fast".
[–] AltruisticGapHN 2mo ago ↗ What's up with AI producing low usability websites? Dark mode, tiny fonts, gray text on black background, and so on.
8 comments
[ 3.1 ms ] story [ 27.5 ms ] threadIt was OpenGL that got me into graphics and games programming from a young age - NeHe's tuts in particular (anyone remember those?).
Are there similar introductory tuts for WebGL?
em dash, staccato
no thing 1, no thing 2, just thing 3
__
Please don't harm your work like this. Let it speak for itself + add your authentic voice.