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iPhone bug: double tapping on a letter zooms in the viewport with no way to zoom back out, permanently breaking the page.
This is fun! Could use a short "how it works" blurb on the landing page though :)
Pretty cool idea. I think a calendar based UI to go through the archives would be more user friendly than what you have right now.
Pretty frustrating when you find a word, but it's not THE word. Pretty fun otherwise.
I didn’t realize the word “crowd“ only had one vowel until I saw it scrambled!
I lost on the third word because I couldn't for the life of me figure out what it was, and then I restarted and got to the 18th. I'd look at the letters and just know which word it was, it was pretty odd how hard I found it the first time around versus how easy it was the second.

I'm normally terrible at anagrams.

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This was harder than I thought it would be. It's pretty fun to play! May I suggest displaying the final result and/or ongoing progress as 18 circles/shapes that fill up depending on how far you made it?
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Ha fun little game :)
Embarrassed of where I failed (#8). Very cool game though!
I got to 12 on the puzzle yesterday I think and I figured " okay, I might as well finish one" and started going back day by day in the archive..it took me almost a full month's worth to get an 18/18, and I think with only one exception, every single one I lost on felt like I had tried every reasonable combination in the 30 seconds only for me to see the reveal that it was an extremely common word that I was shocked I couldn't come up with.

My theory is that if there's a small but non-trivial chance for our brains to for some reason fail to recognize a word, stringing together enough of them in a row will end up causing most people to suddenly have that moment out of nowhere. It kind of reminded me of that episode of Friends with the bit about writing down all 50 states in a certain amount of time; perfect consistency even for things we know well can sometimes be surprisingly hard!

great game, what do you think of adding shuffle?
what made you go with 18?
Something about not being able to shuffle the tiles makes this hard for me.
The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective. I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game.

If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Relax Mode vs. Challenge Mode.

By the way: I really like the overall design of Zanagrams and 18 Words. These are small puzzle games with very simple, clean UIs. They work crisply and I've noticed you've been tidying up Zanagrams, adding minor features and settings. They have a very Classic Web feel to them. It's not like you're trying to get me to watch ads or subscribe to your newsletter or are just breadcrumbs to some for-profit thing. I like having a handful of very easy to pick up puzzles/toys when I need to fidget. They help keep me away from TikToks and Shorts.

It seems so odd to me to have a word unscrambling game and have everyone shouting for the timer to be removed.

I grew up with this: https://youtu.be/UaOLkwtG-Ak?t=12 If anything it should be more intense and have music!

I love the timer. It’s the closest game to ThruLine I’ve come across (that’s a compliment).
I agree. The combination of one game per day, and a timer is not a great combo. Having a total time at the end would be a great way for people who want to compete on time, and for anyone else who actually wants to finish they can do that too.
I actually kind of liked the timer. It gave me a sense of urgency and exhilaration! Word games have never been my favorite, but this has a different feel. But I can see giving the option to turn it off, and fine tuning the timed mode. Seems like some real potential here
I like the core of the game and similar ones like Boggle. But agree for this the timer and having only one game per day makes this not enjoyable.

Not enough reward in the mechanics, I played about 50% of the archive games and each was the same. A feeling a frantic pressure and an inability to hit the 18 words every time (i.e. I lost)

Maybe I'm just too slow, but I feel like a good game should cater for players of mixed ability. This one seems stuck in pro / turbo mode and left me feeling frustrated - which is the only thing really thats stopped me bookmarking it or sharing with my family.

Edit to add - Boggle also has a timer and puts you pressure. But there's multiple paths through the grid which means your less likely to hit a brick wall and also allows for small side wins that help you along (e.g oh there's another three letter word when I am really looking for a 5 or 6).

Fun! But disappointing if you lose early. Maybe let the player continue after failing and showing a final score out of 18.
Would be nice to have a ‘scramble!’ button so it makes it slightly easier when we get stuck
In Safari the refresh page button does this--found by accident.
Fun game though I wish it left more time for the longer words, also wish we could have the letters in one line and shuffle them
Made it to 9 and then time ran out... I wish it showed me the word that I got stuck on! Argh!!!
Fun, that's it. New addiction after daily wordle unlocked
Could I have the source code so I can plug in the Polish word list? It would make a great training app for Scrabble.
LAMER is a real word and COLOR is not.
Fun game!

I got stuck on the word corner of all words. Ugh