309 comments

[ 0.20 ms ] story [ 102 ms ] thread
iPhone bug: double tapping on a letter zooms in the viewport with no way to zoom back out, permanently breaking the page.
This is fun! Could use a short "how it works" blurb on the landing page though :)
Pretty cool idea. I think a calendar based UI to go through the archives would be more user friendly than what you have right now.
Pretty frustrating when you find a word, but it's not THE. Pretty fun otherwise.
I didn’t realize the word “crowd“ only had one vowel until I saw it scrambled!
And I didn't realize "audio" had only one consonant!
consonant-consonant-vowel-consonant-consonant

vs.

vowel-vowel-consonant-vowel-vowel

Fascinating!

4/18

Enjoying time-based games must be some prey animal adaptation, y'all are probably vegan and have negative canthal tilt.

haha yes. I got 2 and it said come back in 9hours. LOL. Ain't nobody got time for that.
I lost on the third word because I couldn't for the life of me figure out what it was, and then I restarted and got to the 18th. I'd look at the letters and just know which word it was, it was pretty odd how hard I found it the first time around versus how easy it was the second.

I'm normally terrible at anagrams.

(comment deleted)
This was harder than I thought it would be. It's pretty fun to play! May I suggest displaying the final result and/or ongoing progress as 18 circles/shapes that fill up depending on how far you made it?
(comment deleted)
Ha fun little game :)
Embarrassed of where I failed (#8). Very cool game though!
I failed on number 11, which put me in the top 20%. It's a tough game!
I got to 12 on the puzzle yesterday I think and I figured " okay, I might as well finish one" and started going back day by day in the archive..it took me almost a full month's worth to get an 18/18, and I think with only one exception, every single one I lost on felt like I had tried every reasonable combination in the 30 seconds only for me to see the reveal that it was an extremely common word that I was shocked I couldn't come up with.

My theory is that if there's a small but non-trivial chance for our brains to for some reason fail to recognize a word, stringing together enough of them in a row will end up causing most people to suddenly have that moment out of nowhere. It kind of reminded me of that episode of Friends with the bit about writing down all 50 states in a certain amount of time; perfect consistency even for things we know well can sometimes be surprisingly hard!

great game, what do you think of adding shuffle?
what made you go with 18?
Not the parent, but I just checked and it seems that all $iwords.com are taken for i<18
It's the standard number of holes in a golf course
Something about not being able to shuffle the tiles makes this hard for me.
Agreed, I'd really like a shuffle button
I noticed this made it harder two, but thinking more about it I started to wonder if that would make it possibly to just spam it for the lower length words and make it easy to brute force within the 30 second timer. After that I started only looking at the letters as a reference occasionally and trying to think through combinations in my head while looking at some of the blank space, and I found it actually helped a lot! I wonder if staring at whatever layout the game gives actually ends up anchoring in a way that hinders.
The timer makes it not enjoyable for me. It seems necessary to the game design and I’m not being negatively critical. Just sharing an additional perspective.

I’ve been playing Zanagrams and the ability to hide the clock really improved my enjoyment of that game.

If I could magically get a feature by request, it would be to give me infinite time even if that meant my score came with an asterisk. Maybe just call it Relax Mode vs. Challenge Mode.

Yep, instead of feeling like a fun puzzle the timer just adds unnecessary pressure and gets me really annoyed.
Same. Stopped after two words. Gave me the same feeling as taking a timed software developer screening.
> it would be to give me infinite time even if that meant my score came with an asterisk.

Or maybe don’t even keep score. That’s one of the features which makes be abhor these daily games. Not every game needs to be a damn competition!

This reminds me of how my wife absolutely thrives on gamification and the social competition of things like Peloton, while they destroy 100% of my interest in the thing. We’re both intensely competitive people but in completely different ways.
The timer kills this for me too.

Maybe if it counted up I would be less annoyed by it. I like how the NYT does it with their crossword app. If you complete it under some threshold you get a gold star but here's no upper limit on the time.

The Zanagrams game, which AFACK is from the same developer (?), actually does this - it counts up like a stopwatch, then compares your time to the global average at the end.

I much prefer this way, personally at least.

English is not my native tongue. If I had a relaxed mode, that'd be awesome :)
Yea, the timer is a little stressful though I understand the purpose/design behind it. I do like the suggestion of the no timer or a relaxed mode with.

PS anyone have any other fun, simple games like this and Zanagrams? I found https://maptap.gg/ recently and that also gives me the same Classic Web feeling that OP mentioned.

Yeah screw the timer. I can't work under pressure like that when it comes to word games. Maybe other people will enjoy that, but not me.
I think Zach Gage (developer of excellent games including Really Bad Chess, Spelltower, etc) says on Adam Conover's podcast that for many people they have difficulty improving at a skill when they have time (or other) pressure

Thus, he always includes a relaxed mode to let someone practice without any stress. Incidentally, he realized that some people only ever play in the relaxed mode!

Having a timer is maybe not so much the problem, but there's no reward here for doing early words quickly and no appreciation for the fact that difficulty is not linear. Would be nice if you could bank up some time for when harder ones come.
Agree on the timer.

In one sense I really enjoy the timer up to the point that I lose, but it feels very unsatisfactory, especially if I lose early, & I'm acutely aware the difficulty level it's set at will be experienced radically differently by different players (to the exclusion of most I would imagine).

Having a timerless mode is very much needed as an option - there's no real risk of "cheating" with these cookie-based browser games anyway since I could just have infinite retries in a private tab if I felt like doing that.

I'd probably say there instead of a Challenge Mode and a Relax Mode like you said, it could just be a combined mode where there is a timer but after it goes out it simply continues the game on Relax Mode.

Or alternatively every word still has the timer and then at the end if you finish, it tells you how many words you completed under the timer and gives you a score based on that.

And then maybe an option for those who don't want the timer to show at all, since maybe it adds a bit of pressure. You can have just a simple option that removes the timer entirely from view

Another idea: maybe time how long you take for each word, and for the competitive among us, show stats on how long you took compared to everyone else, and a leaderboard for who took the least total time.
It’s the same reason people will instantly close a site with unwanted animations (ads).

But if this game was called “Do A Word Puzzle While Being Distracted By Animated Numbers in Your Peripheral Vision”, that would be alright.

All games should have the option to have the timer turned off.

I regularly do cryptic crosswords (so this sort of game is in my wheelhouse). My goal is to complete the puzzle, not do so in a particular time. Completing it is often hard (depending on which paper I've picked up). There is no timer when I'm say with paper and pen, so it baffles me that every online newspaper cryptic has a timer on by default, and in some cases it can't be disabled.

It's also the thing that "ruined" the LinkedIn puzzles for me. They're generally fun puzzles, but timing it against my PB or - worse - people I'm connected to on LinkedIn just wrecks the experience. I opted out of leaderboards, because I don't really want to know a guy I worked with years ago trashes me at Queens every morning.

Strong agreement that a "relax" mode is needed here - at longer word lengths its becoming a test of recall and anagram ability, and that's fun in its own right. The timer just makes it a bit "meh", and I won't be returning as a result. Shame.

i like the timer.

BUT i'd like it if each round started with letters hidden and timer paused in case i need to step away and redirect my attention to something else.

I will try out a game with a timer, but it will never be a keeper.
I’m a counselor at a day camp this summer, and we have Smart Boards in our rooms. I do some of the NYT games with the kids each morning (and then usually the smart board is off for the rest of the day).

I completely agree. If this didn’t have the timer (or maybe if it were counting up in the corner) it could be a great addition to our collection of games.

It seems so odd to me to have a word unscrambling game and have everyone shouting for the timer to be removed.

I grew up with this: https://youtu.be/UaOLkwtG-Ak?t=12 If anything it should be more intense and have music!

I love the timer. It’s the closest game to ThruLine I’ve come across (that’s a compliment).
I agree. The combination of one game per day, and a timer is not a great combo. Having a total time at the end would be a great way for people who want to compete on time, and for anyone else who actually wants to finish they can do that too.
I actually kind of liked the timer. It gave me a sense of urgency and exhilaration! Word games have never been my favorite, but this has a different feel. But I can see giving the option to turn it off, and fine tuning the timed mode. Seems like some real potential here
I like the core of the game and similar ones like Boggle. But agree for this the timer and having only one game per day makes this not enjoyable.

Not enough reward in the mechanics, I played about 50% of the archive games and each was the same. A feeling a frantic pressure and an inability to hit the 18 words every time.

Maybe I'm just too slow, but I feel like a good game should cater for players of mixed ability. This one seems stuck in pro / turbo mode and left me feeling frustrated - which is the only thing really thats stopped me bookmarking it or sharing with my family.

Edit to add - Boggle also has a timer and puts you pressure. But there's multiple paths through the grid which means your less likely to hit a brick wall and also allows for small side wins that help you along (e.g oh there's another three letter word when I am really looking for a 5 or 6).

Fun! But disappointing if you lose early. Maybe let the player continue after failing and showing a final score out of 18.
Would be nice to have a ‘scramble!’ button so it makes it slightly easier when we get stuck
That would be nice!

The ones I get stuck on are so obvious once the word is revealed that just a reshuffle of the letters would help.

Maybe give the player 3 chances to re-scramble the letters.

In Safari the refresh page button does this--found by accident.
Fun game though I wish it left more time for the longer words, also wish we could have the letters in one line and shuffle them
Made it to 9 and then time ran out... I wish it showed me the word that I got stuck on! Argh!!!
Fun, that's it. New addiction after daily wordle unlocked
Could I have the source code so I can plug in the Polish word list? It would make a great training app for Scrabble.
Just one shot in Claude if you have it or deepseek flash for free.
It's unobfuscated. Right click, view source, there it is.
Fun game!

I got stuck on the word corner of all words. Ugh