I'm evaluating Python game frameworks and tools right now, so this is very welcome, Thanks! I'm likely going down the road of the cocos2d lineage, though. It seems to be the smartest choice if you hope to port your game to mobile platforms as well.
I would strongly recommend removing the Apple Game Center logo, though. It's not ok to copy anyone's logo.
I agree that they shouldn’t use the Apple Game Center logo. Not only is it unethical, it is also confusing. The use of that logo made me think that Stellar made games that only worked on iOS. That confused me when I read further in the README. The Game Center logo also doesn’t mesh well with the name Stellar – there’s plenty of potential for a logo with a cool-looking starfield, spiral galaxy, or rocket ship.
Game Maker is a fantastic tool for beginners in the world of game programming; an open source alternative is always welcome, especially given the crap it has become in the recent versions.
Just to clarify a few points about it from poking around:
1. It is _not_ windows only, but the setup.py _is_. Ensure you have the requirements listed along with pyscintilla2 and then execute Stellar.pyw directly (python Stellar.pyw).
2. Very little is currently functional. This appears to mostly be a QT GUI inspired by Gamemaker. Certain aspects of the UI are also currently nonfunctional (e.g. right click menus on folders).
2a. There appear to be some small issues with windowing (e.g. opening a sub-window fullscreen (in this case a sprite) and then opening a new window (in this case an object) leads to the new subwindow being minimized by default.
So, I didn't spend a lot of time reading the code (just enough to get it running actually), but this is definitely more of a call for assistance than a call for beta testers. When finals have wound down I'd like to spend more time with the code and see if this would be a good project for my Christmas pull requests.
As some of the other commenters have mentioned, Game Maker was a great product, but it certainly showing its age. I'd love to see something that improves on what we've learned from Game Maker to help train the next generation.
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[ 2.5 ms ] story [ 40.7 ms ] threadI would strongly recommend removing the Apple Game Center logo, though. It's not ok to copy anyone's logo.
I want something simple. The only one I can find that looks promising is ImpactJS but it costs $99. Anybody know if it is worth the money?
1. It is _not_ windows only, but the setup.py _is_. Ensure you have the requirements listed along with pyscintilla2 and then execute Stellar.pyw directly (python Stellar.pyw).
2. Very little is currently functional. This appears to mostly be a QT GUI inspired by Gamemaker. Certain aspects of the UI are also currently nonfunctional (e.g. right click menus on folders).
2a. There appear to be some small issues with windowing (e.g. opening a sub-window fullscreen (in this case a sprite) and then opening a new window (in this case an object) leads to the new subwindow being minimized by default.
So, I didn't spend a lot of time reading the code (just enough to get it running actually), but this is definitely more of a call for assistance than a call for beta testers. When finals have wound down I'd like to spend more time with the code and see if this would be a good project for my Christmas pull requests.
As some of the other commenters have mentioned, Game Maker was a great product, but it certainly showing its age. I'd love to see something that improves on what we've learned from Game Maker to help train the next generation.