Hi Vincent, the Sutro Tower 3dgs demo is one I enjoyed a lot. I'd whip it out on my phone and show people saying, 'hey look this is whats possible with 3D Gaussian Splatting'. And this Grace Catherdral splat is stunning. It showcases one of my favorite parts of 3dgs which is reflections and glass. The color and essence of the stained glass comes through so well.
The cutaway Peek feature is like a sci fi version of an Stephen Biesty's Incredible Cross-Sections book. Incredible work!
Extraordinary. Thank you for sharing. If there would ever be the possibility of seeing European Gothic cathedrals in this manner, that would also be really cool.
> This scan is made possible by recent advances in Gaussian Splatting. This is an emerging technology that lets us quickly create very detailed models just from photographs. For this model (or splat, as we call them), my friend Daylen and I flew our drones around Sutro Tower at a respectful distance for an afternoon until we had collected a few thousand photographs.
> I then aligned these pictures in free software called RealityCapture. Alignment is the process that teaches the computer that a bunch of points in different images all actually correspond with the same point in real life. Then I used another piece of free software called gsplat to produce the 3D model itself.
Reminded me of a VRML demonstrator inside Notre Dame from decades ago. Different approach, similar outcome. (it used surface texture mapping inside a game engine from my memory)
A lot more architecture would benefit from being available like this splat model. The Pharonic tombs which you can visit in google/other virtual tourism are good, but this is also good!
The Keith Haring altarpiece is a really cool surprise!
It's unfortunate that this tour makes it very difficult to see. Really not a fan of this "on rails" presentation style. I understand the angles matter when viewing a splat, but come on.
Did you animate the cars separately? That really did a lot to add to the immersion (and the sound effects too). If nothing moved I think the effect would be significantly diminished.
The cathedral is the star of the show, but I found myself more fascinated by all the incidental little details captured in this. Like the trees and the buildings nearby, the basketball court, the little solar panel on the side, the apartment towers.
It's like seeing the promise of Google Street View realized.
The technology is in such an early stage and it already slaps this hard.
Wonder what the next steps are for this tech? "Un-splatting" optimizations to convert things like flat surfaces into classic rigid textured geometry? Factoring the lighting away from the geometry? Filling the pipeline with AI tooling - segmentation to remove the "variables" like humans automatically, generative AI to fill in the missing non-semantic details based on the surroundings, more generative AI to "port" the data from things like public high resolution images of plaques or other undercaptured details into the scene?
Seeing this kind of reconstruction now makes me very excited for what the 3D environments of the future are going to be like.
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[ 0.32 ms ] story [ 30.4 ms ] threadThe cutaway Peek feature is like a sci fi version of an Stephen Biesty's Incredible Cross-Sections book. Incredible work!
> This scan is made possible by recent advances in Gaussian Splatting. This is an emerging technology that lets us quickly create very detailed models just from photographs. For this model (or splat, as we call them), my friend Daylen and I flew our drones around Sutro Tower at a respectful distance for an afternoon until we had collected a few thousand photographs.
> I then aligned these pictures in free software called RealityCapture. Alignment is the process that teaches the computer that a bunch of points in different images all actually correspond with the same point in real life. Then I used another piece of free software called gsplat to produce the 3D model itself.
I'm assuming this was done similarly. Very cool.
A lot more architecture would benefit from being available like this splat model. The Pharonic tombs which you can visit in google/other virtual tourism are good, but this is also good!
It's unfortunate that this tour makes it very difficult to see. Really not a fan of this "on rails" presentation style. I understand the angles matter when viewing a splat, but come on.
Firefox, Windows 11, Nvidia
Get the following in the console when it stops working:
Unrelated silly question. Are you the same Vincent Woo who went over the whole unit combination story on Medium of a supervisor?
The model seems to be having a hard time with the marble floor in the quire (low resolution), is this because of its reflection?
I bet there's a story there.
It's like seeing the promise of Google Street View realized.
The technology is in such an early stage and it already slaps this hard.
Wonder what the next steps are for this tech? "Un-splatting" optimizations to convert things like flat surfaces into classic rigid textured geometry? Factoring the lighting away from the geometry? Filling the pipeline with AI tooling - segmentation to remove the "variables" like humans automatically, generative AI to fill in the missing non-semantic details based on the surroundings, more generative AI to "port" the data from things like public high resolution images of plaques or other undercaptured details into the scene?
Seeing this kind of reconstruction now makes me very excited for what the 3D environments of the future are going to be like.
And whenever I see videos explaining the Gaussian splats, they always claim they are supposed to fix lighting issues.
Is this a function of "not enough detail" or.. Something else?