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So let me get this straight, is the intent of this so that if you have some game like Call of Duty, you could use this to just add Mario running around in there jumping around like it was SM64?
This is one of my favorite libraries from the premise alone. Here is an example of Mario in Half-Life 2: https://www.youtube.com/watch?v=Ld3qhqkegNw
Astounding that swimming and collisions and all that stuff seems to function!

Commenter explains how it works:

  I can see not enough people know how this addon works. Allow me to explain.

  It is a mod, but it was only possible with a plugin, it can be (with a bit of  tweaking) used for other games and already has been, for example rocket league, sonic generations, blender and minecraft. the way it works is that mario 64 is  running in the background so that the mario physics and gameplay functions work, but the actual character is invisible but the hitbox is still there, so that mario actually can be hit for example. with the plugin mario can pretty easily be put into any game, though some fixes might be needed at some times, for example in sonic generations for the rails to work, mario has to be disabled and sonic's control is taken over again so that "mario" can grind on rails.

  TD;LR: Basicilly this addon use libsm64 which contains original SM64 assets and ported into GMod. So yeah, it's not a recreation and that's also explain why you need a Mario 64 ROM (in z64 file format) to get this addon working.
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Wrap it in an API, sell Mario 64 as a service.

(@Nintendo: this is a joke, you can put down the rifle)

This is incredible. This was the promise of the proclamations of "the metaverse" or interchangeable crypto game items/characters, but is using none of those things. Like Ready Player One come to life without the hype.

Curious how easy the setup is for gamers who are non-engineers