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What's procedural? The meshes? Textures?

I'm impressed that I wasn't able to drive into a void, a lot of times I see things like this and it's a single generation pass that ends after 2 minutes of walking. Is it infinitely generating in chunks?

Also what is the goal of the game? Is it a driving simulator, like ETS?

Seems like a vibecoded not finished game.
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This demo makes a good first impression, but the lack of technical details makes this post feel more like an advertisement instead of a topic of discussion.
Some suggestions, if I may:

You should mention on the help screen that the scroll wheel lets you zoom into first person/ engine hood view. Before you do that, those should be fixed though: The front shield is black, not transparent, so I could use only engine hood view. This is a bit too "dynamic" though, in lack of a better term. When you drive upwards, the camera descends below the engine block and I see the front suspension. When driving downwards, I look in the sky and can't see the car at all, makes avoiding obstacles difficult.

For the roads: To make driving a bit more challenging, add obstacles close to the road, e.g. guard railings.

For the generation: Right now it feels like a very even distribution of item scattering. Defining some types of areas and how these get populated with scenery may give a sense of "overall structure".

As a fan of Slow Roads, I do like this approach! Climbingin the mountains and jumping down was kinda fun. Maybe add a second car that is faster?

Well I hope you sell a lot of plugins so you can keep working on this :) Bookmarked and looking forward to updates.

Nicely done.

Going offroad I discovered some nice physics like hitting a small rock at speed and it bouncing along beside me for a few seconds, or nearly getting stuck on the lip of something resembling a volcano.

Only suggestion would be somehow making finding the way back to the road easier when you get the other side of a block like a mountain range.

Why was this flagged? This is cool
- stupid question: how do you go about building something like this from scratch

- what are the processes involved

- what skillset / knowledge is actually required

- which libraries or game engines are needed for making this kinda stuff

- how long does it take?

Can you drive on mobile?