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That's nice.

Now do MacOS 26, on M chips.

[UPDATE] To make it clear, it was a joke (always a faceplant, on HN, where senses of humor go to die). It's actually very cool. I just get cranky that 3/4 of my Steam games don't work on new Macs, and I did like HL.

I get cranky coming to HN and seeing 3/4 of the posts about games.
For reference this is roughly period correct for the early iMac models (G3 and DV) that came out in 1998 and 1999, though MacOS 9 didn't ship until later. Impressive porting work.
Always weirds me out to see an iMac running an OS older than OS X. The physical design language really ended up dictating the OS X look, didn't it? Still does, in a way, with Liquid Glass bringing back clear.
The G3 iMac that came out in this time period had much weaker 3D rendering capability than a contemporary PC gaming video card like a TNT2. Their video ability was closer to the 2D/office oriented video cards sold for non gaming use...

https://en.wikipedia.org/wiki/RIVA_TNT2

Or a voodoo2...

I would have been really excited about this circa 1999. I mean don't get me wrong, I was grateful for Unreal Tournament and Q3A, and I knew I'd be getting Halo soon, but this is the one game I was really jealous of my friends for.
Nice, I'm surprised it took this long! My first experience of playing Quake 1 in my home was an unauthorized source port which ran in System 7, I believe was called "HackQuake", ported from stolen source code from CrackDotCom apparently[0][1] .. For me as a kid getting insanely impatient to play Quake, this was a godsend! Even if the performance was brutal and firing a rocket caused the framerate to halve. Played it at 320x200 pixel-doubled just to eke out that extra little bit of performance. Anyway, the point is that HL probably could have been running on Mac since day one, if someone had spent the time to port it!

[0] https://www.wired.com/1997/01/hackers-hack-crack-steal-quake...

[1] https://github.com/Jason2Brownlee/QuakeOfficialArchive/blob/...

Just adding a post to correlate with what VonGuard wrote (but for some reason got downvoted into oblivion) , apparently there was a Mac port of Half-life nearly completed but canceled in late 1999: https://blog.greggant.com/posts/2024/06/25/half-life-for-the... This is especially surprising since I was saying "if someone had spent the time to port it" -- apparently someone DID, but the project was simply canceled! Brutal!
I played the original Doom on my 386SX/25 this way.... actual action shrunk down to the lowest stamp sized box on low detail.

But damn, did I have fun playing that game... especially multiplayer over a modem.

Wow. This is the golden age for classic Macs.
So will this run through Classic no problem, yes? I almost want to break my powebook G4 out of mothballs on principle to try this.
Runs nicely on my iBook G3!

Is the OS 9 build supposed to include Blue Shift and Opposing Force, or is that only a reference to the Tiger and Leopard ports? Just tried out the Tiger port on my iMac G4; it also runs fine!

More and more, I wonder if projects like this (I assume they're made possible 'all of a sudden' because of AI coding tools) are going to eventually breathe new life into dozens of "obsolete" platforms long ago deemed too costly to keep supporting. Maybe we'll be able to daily drive OS9 with modern browsers and bugfixes. Or for those of us less masochistic, say, Windows 2000 or NextStep!
Great, now all I need is (checks the closet) any of the dozen or so powermacs I owned over the years to not have left my possession...
the real achievement here is getting a 1998 game engine to run on an OS that Apple actively tried to erase from existence. Half-Life outlived both Mac OS 9 and the Performa line.
[R]age Board for the Elites represent!

I still send the di clan video around every few months to the Zoomers I connect with in games.

Halcyon days of HLDM and AG worldwide. RIP Neo. May you sneak around boot_camp in the great beyond with joy.

In one of the most infamous stories of the era, Half-Life was officially ported to Mac OS back in the year 2000 by Logicware/MacPlay but got shut down by Valve at the last minute.

I've watched interviews with Rebecca Heineman (one of the devs involved) on the topic. It did not make her happy.

Here's an article from the era:

https://www.gamespot.com/articles/mac-half-life-canceled/110...

Interview with Rebecca Heineman:

https://www.youtube.com/watch?v=lPTLPXNtb2I

(skip to timecode 1:36:41 for the Half-Life details)

I can finally relive my childhood on a non-inferior OS.
> The game was originally planned to be released for Mac OS 9 by Valve in 1999, but was cancelled shortly before launch.

The wildest cancel of all was certainly the impressive Dreamcast port, which was fully playable and basically ready to release but got canned a month before release.

https://combineoverwiki.net/wiki/Half-Life_(Dreamcast_port)

What's with all the half life ports at the moment? I think this is the third one on HN this month
Maybe it’s because I’m old, but the classic Mac OS user interface looks so good. I’d trade the current Mac OS UI for it in a heartbeat. I’m already sticking with Sequoia because I don’t want Liquid Glass making my eyes sore.