if you're playing on a phone, the right side of the window might be cut off. you could rotate the screen, or you could select the desktop version in Chrome options (but it will be very small).
In this port, using the menu to disable the music has no effect. Surprisingly, typing "hidden test" does have an effect, but the interpretation of mouse movements is weird and uncontrollable, unlike the original Windows EXE game.
getting: Uncaught InvalidStateError: Failed to execute 'drawImage' on 'CanvasRenderingContext2D': The image argument is a canvas element with a width or height of 0.
at start_freeze_frame (space-cadet-menus.js:140:18)
at MutationObserver.<anonymous> (space-cadet-menus.js:429:3)
I remember that it was a lot easier if I had 10 instances of Winamp running at the same time, it was not just that time slowed, the physics was different. Was this ported?
Recently stumbled across a YouTube channel (no affiliation) where a guy is documenting his process of building a working physical replica of Space Cadet Pinball. I found the process pretty interesting. If you're intrigued: https://www.youtube.com/watch?v=BU_02HABZ4s
That brings back memories. I didn't check if it store highscore, but remember finding how to edit to highscore list in the original game to totally destroy my brothers best score
24 comments
[ 0.24 ms ] story [ 8.3 ms ] threadz / - press it
x . - shaking
With link to .MID
I always preferred the "2D" pinballs, with Pinball Dreams and Slam Tilt my two favourites. I still play those from time to time.
So now I should waste my working hours on it?
I had a ball last more than 10 seconds.