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This isn't SDL_gpu, that is part of SDL3. This is SDL_gp, an external lib which builds on the former.
You are right, I made a typo ... :facepalm:
The naming of the library is pretty confusing, considering SDL_gpu is an official part of SDL3.
https://github.com/dascandy/pixel

I personally think this is better.

completely different under the hood, the one you sent use OpenGL only, SDL_gp use Vulkan, metal or DirectX depending on your system. There is also a lot of other diff but it will be long to explain ^^. But thanks I didn't know about the one you sent :)
Nice Ai prompting, bro..

Might want to share your harness /s

I "don't" use AI, I mean like most devs nowadays, I have a Copilot suggesting "smart" autocomplete, that's all. I wouldn't let an AI pilot my codebase. If you have a bit of probability knowledge, you may be aware of what happens when you're trying to get specific outputs from generic inputs.

And if you don't have a bit of probability knowledge: generic input just means high variance in the output, so "it looks right" isn't the same as "it is right." In other words, you'll just get a noisy sample out of many possible ones... and not what you really want.

This seems to point in the direction of a best-of-n approach?