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Can anyone, in a short summary, explain what happened and why people are suing code hero?
From Dustin Deckard (the class suit organiser) -

"Alex Peake seems to have run out of money ($170k) after spending it recklessly, and doesn't plan on continuing with this project.

There are well over 1000 backers out there who pledged for physical rewards. And, tragically, 6 backers who pledged at the $1k level who thought their money would be well spent on an educational tool for schools."

"after spending it recklessly"

I'm really curious as to how Dustin came to this conclusion - given that many people have stated the project has had multiple developers at times, and nearly a year or more of development.

It's a claim with serious implications - wonder what the backing for it is?

It's also a false claim since CodeHero just posted an update saying that the project is continuing. Dustin was essentially lying through his teeth, because he had no evidence. He just wanted to incite a mob.
You can post anything essentially for free. I can say right now, "I'm making the real Duke Nukem Forever, sorry it's taken so long but it'll be out Real Soon Now" and it doesn't cost me a goddamn thing. Hell, I can put out a press release to that effect for $50 and it'll go all over the drooling game sites. Doesn't make it true, doesn't mean I've done anything, it just means I posted an update.
True, but honestly what do people think is right? People investing in kickstarter project are fully aware that the project could take a year or two to complete, it's not like he can suddenly pull the project out from his ass in a day. If people are going to threaten with lawsuits less than a year from the initial backing date, why did they bother investing in the first place?
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Code hero has had a rocky past; It was an indie darling, after a cool looking demo, but along the way the creator has done all the classic scam-artist things - Gone dark for a significant amount of time, been unclear on status in updates, gave strange and only half believable excuses for lack of progress. These are all trademarks of inexperienced devs, too, which is why it's hard to prove malfeasance.

There was a demo at PAX, which I saw; It looked okay, but barely more than the unity dev tools. There was something slightly off about the person I talked to at the booth, they seemed oddly desperate, but I'd put it down to it being a slow day for them.

I'm glad to see this fail, actually, if it fails - It was ambitious, and would have been cool, but if it fails it's a good wake-up call that these are, in fact, attempts - Not guarantees. I feel sorry for the ~20 people who put $1k+ into this for essentially nothing, but caveat emptor.

I know nothing about the situation, but I would hesitate to attribute to malice that which can easily be explained by inexperience.
> caveat emptor.

Ironically, that doesn't even apply here - 'emptor' means 'buyer', but the whole point of Kickstarter is that you're not a buyer - you're a backer.

Your point still stands; I just found the aphorism amusing, since the whole point is - as you said - that Kickstarter projects are attempts, not guarantees (purchases).

But you are a buyer. By the terms of use of the site, you are purchasing the reward offered at the level you pledge, with a right to a full refund if the reward is not provided.

The problem is that project creators are treating Kickstarter as if it were a source for speculative investment with no obligation to deliver rewards when Kickstarter's own terms make it a system for purchasing with a commit to deliver or refund.

The "classic scam-artist things" sound a lot like the kind of things I've done when I've gone under on a project.
I originally came here to make a "Kickstarter is not a store" comment. I totally side with the backers and their ire, and if the devs really did squander the money "recklessly" as indicated then they have what's coming to them but the chorus of "I'm officially requesting a refund" was making me thinking of Michael Scott declaring bankruptcy.

Come to find out, from the Kickstarter ToS[1]:

  Kickstarter does not offer refunds. A Project Creator is not required to grant
  a Backer’s request for a refund unless the Project Creator is
  unable or unwilling to fulfill the reward.
If Alex Peake really did blow through $170k and the product is in fact totally scrapped, then these folks (the Primer Labs folks) seem to be in a world of hurt, owing out a lot of money that they seemingly don't have anymore. And call me a jerk if you want, but I think this is probably the best thing that could happen to Kickstarter; a decent precedent gets set for what happens when you don't deliver on a physical product before the service gets so big that it gets totally out of hand.

[1]: http://www.kickstarter.com/terms-of-use

to be fair, i don't think there were any evidence that Alex "recklessly" spent the money. a lot of things could've happened for his disappearance: health issue, gf problems, family problems, got lost in the mountain, etc etc
Correct. Which is why I prefaced my observation with "if [...]".

Obviously, if that isn't the case, then my point is moot.

"unless the Project Creator is unable or unwilling to fulfill the reward."

Read that again. If they haven't fulfilled their explicit promises, a refund is required.

I think my statement was poorly worded. "These folks" = the project people.

In other words, they're obligated to refund $170k that they don't have anymore.

I've edited to reflect that.

Don't forget Kickstarter and Amazon already took their 5% each, so the authors never saw the full amount, more like $150K. So now they'll have to refund more than they received.

But agree with your original comment: if this goes through till the end (with lawsuits and all the drama), it'll be great for Kickstarter. It'll improve the quality and create a much healthier ecosystem.

Another project that got really close to a class action was OpenVizsla USB Sniffer. The conversation moved out of Kickstarter into the discussion list that was created by/for backers, but the authors finally showed up and recognized (somewhat) the problems, and are trying to fix it.

if this goes through till the end (with lawsuits and all the drama), it'll improve the quality and create a much healthier ecosystem.

I disagree. I think we really need a funding solution where $150k - $170k projects can fail due to poor execution (rather than fraud) without involving lawsuits. As long as everyone is clear about what their money's doing at the outset.

Isn't that a seed round?

I don't see why crowdfunding should be any different than more formal investors here.

Not at all.

Founders (usually) give updates to their investors. They report the progress, ask for help, explain the issues. When things go wrong, usually investors are the first ones to offer help - providing experience, contacts, or sometimes more money. It's their money that is at stake, after all.

That's exactly the opposite of failed projects on Kickstarter. Usually (and I'm generalizing here; just using my own sample of 60-70 projects I sponsored, with 5% failure rate or so) the authors simply stop providing updates.

They realize they were overly ambitious, or underestimated the costs, or had issues with the team, or simply don't have the competence needed to execute within the time/budget available. Updates become more sparse, and eventually stops. The crowd starts to smell blood and gets angry, digs personal information about the founder, and things get nasty really quick. Just like it happened with the OP, or OpenVizla, or several other pseudo-failed projects.

I still think we need one good public failure, with all the drama associated, to clarify to everybody - authors & backers - some very wrong misconceptions about crowdsourcing. Yes, projects CAN fail, and as a backer you have to accept that risk, or wait to buy the product at Amazon.

But no, authors cannot simply disappear, run ashamed of their own failure. It doesn't matter if you underestimated the effort, or worked really hard over the weekends, or lost your day job, or life got in the way. Nothing will matter, unless you explain, clearly, to your backers. They may get pissed off, but it's better than the alternative.

Authors have to understand that if the ship sinks, you'll have to man up and stay till the end. So be prepared; this is not a free ride, with zero risks.

Another thing that would be very positive is to have public financial disclosure. Authors should be required to submit a financial plan explaining how the money will be used - and another one mid-project explain how the money was spent. I'm sure it'd be eye opening, in both ways (people would see how expensive it is to make, say, a game, and authors would think twice before spending every penny).

Ok... but what you described about how traditional investment works is how Kickstarter tells their project-runners to operate.

My point was that KS and traditional investment should operate in more or less the same way, especially regarding issues - whether that's simply letting people know they've hit a snag and are working on it, or are asking for advice on the best way to proceed. I realize it's difficult to scale the concept of a seed round to hundreds or thousands of backers, but an email blast to 5-10 is just as easy (or hard) to write as one going to 5000.

You just need much better filters on the responses.

A Kickstarter project can fail without lawsuits if the project creator doesn't offer rewards that are dependent on the project succeeding.

The problem isn't backers treating Kickstarter as pre-order for the product being developed by the project, its project creators doing that by setting rewards that depend on project success.

But often the rewards seem incidental to the project. For example, "Backers at the $1000 level will get a T-shirt signed by the development staff".

The T-shirt and signatures are completely incidental to the project being kick-started, yet the arguments here are as if someone had purchased a T-shirt on Ebay for $1000 and the seller failed to ship.

In the case of purely incidental rewards, the project creator ought to provide the rewards independently of the success of the project, and so as close as practical to the date originally estimated: otherwise, given the KS terms of service -- which require fulfillment or a refund, and require a good faith effort to meet the estimated date -- the situation is pretty much exactly analogous, from a legal perspective, to purchasing a T-shirt for $1000 and the seller failing to ship.
Yeah, I'm saying that's suboptimal and maybe kinda perverse.
So when backing something on Kickstarter you are guaranteed to get either the reward or your money back? I didn't know that.
Well, there is a difference between getting your money back and being entitled to your money back...
Agreed, but I find that clause surprising.

That means that if I'm a recording artist, I would be a fool to make the reward a copy of the finished album because that means that if the album is never completed, the reward cannot be delivered and I would therefore have to refund money I already spent.

No more a fool than an artist who took out a loan to make an album. Business often involves accepting a risk that you won't be able to meet your obligations.
Except that I've never heard of Kickstarter etc. funds being referred to as a "loan." Which puts a much different complexion on them.
Despite how some projects use Kickstarter, if it's done well the risk for your hypothetical is pretty low.

If it's a case of "I've written an albums worth of music, but I need $ for studio time, post-production and pressing CDs", then it should be low risk for the artist. You should know how much those things cost, and set your goal accordingly.

However, if you want the money to take X months off work and write the music, then go to the studio ..., that will create risk for you. What if you don't get a CD worth of music written in those X months? (Short answer: Just record random crap, nothing says people have to enjoy your rewards)

The risks for the producer are: 1) If the project is something that is difficult to cost up-front (like all these games that get funded on KS) 2) Your rewards are things you're inventing just for KS (like T-Shirts). Those things cost you money, that money comes out of your total pool, so you need to put extract capacity into the pool to pay for the production of the extras. Getting that right can be harder than people think.

All those KS projects that amount to fund my (team's) time to develop stuff are high risk for both the backers and the producer (if it goes wrong, the producer will owe money, but the backers won't ever get what they're owed)

The projects that are about funding the production phase of a project after the producer has poured their own time into the design phase are much more in line with what KS's ToS actually expect.

I agree re: inventing rewards just for Kickstarter. Kickstarter should automate the production & fulfillment of those basic items (tees, stickers, posters, etc.) so the buyer never has to worry about the production and logistics.

I've heard too many horror stories about people on KS offering tees for $X only to find that the screen printer didn't mention a bunch of fees relating to setup/fulfillment/shipping and the true cost is $X*2 and the creator ends up spending a ton of energy and money trying to fix the issue.

Disclaimer: I work for Teespring, and this is exactly what we do (so I may be biased).

Note that it doesn't say you the project is required to give you a refund if you don't get your reward. It simply says that they aren't required to give you a reward if you do get your reward. World of difference.
<blockquote>Note that it doesn't say you the project is required to give you a refund if you don't get your reward.</blockquote>

Yes, it does, just not in the excerpt provided upthread. The following bullet point is: "Project Creators are required to fulfill all rewards of their successful fundraising campaigns or refund any Backer whose reward they do not or cannot fulfill."

Unfortunately, I think that statement is written too loosely to hold up in court. It will be too easy for a lawyer to say "my client is both willing and able to fulfill these rewards, he just needs more time/money/etc". Unless there are more specific constraints in the full TOS (which I haven't looked at), this statement won't offer much protection to the backers.
"He is able, he's just not able"?
I am able to get a degree from a college. I just need more money and time.
When talking about abstract capability, sure, but that's never what it means in a legal sense...
<blockquote>Unfortunately, I think that statement is written too loosely to hold up in court.</blockquote>

I don't think its too loose to hold up at all, but I do think there is some question about how courts will construe timing requirements. Certainly, there is no obligation sooner than the estimated delivery date, but its not entirely clear when a deliver-or-refund demand becomes enforceable.

<blockquote>It will be too easy for a lawyer to say "my client is both willing and able to fulfill these rewards, he just needs more time/money/etc". </blockquote>

Saying that you need resources (e.g., money) you do not have to meet an obligation is equivalent to saying that you are unable to meet the obligation. Given the way the time conditions are written, demonstrating that more time was needed, and that that time was reasonable in light of the circumstances, and that the creator did not need other resources they didn't have might work.

Nope, I waiting to one of the projects to blow up too.

To be sure, this is new territory for all parties.

Couldn't the backers just request a chargeback?
Probably not. There's a time limit on chargebacks, and Kickstarter is pretty explicit that when you put money into a project promising some result at a future date, you're not actually paying for a committed shipment of that product.
Apparently Kickstarter's terms do state that project creators are legally responsible for fulfilling their pledge rewards, though. If those aren't fulfilled, then backers are entitled to refunds from the project creator (at least as far as Kickstarter is concerned).

This seems to be meant to give some legal pressure on project creators without punishing them too much if their projects fail for whatever reason. It's interesting though that many projects (like this one) promise rewards that explicitly require the completion of their project, in effect making them completely liable for refunds.

This is a great point. Leaving aside the practical issues of getting money from people who don't have it, this really raises some red flags about the Kickstarter model. Unless it's just a way of raising capital up-front for a fairly ho-hum project that basically just requires time and energy (and, even then, stuff can still happen). But Kickstarting projects of the sort that routinely fail a decent percentage of the time, like video games, looks a lot less attractive if the received funds look something more like a loan than an equity investment.
True, but if project creators don't promise completion as part of the pledge reward, then they don't assume so much risk.
Even if I wasn't too late, that doesn't seem like it would be very nice. I can see how people may feel differently, but I think Kickstarter held up their end of the deal. You paid Kickstarter to fund this project and that's what they did.
You actually aren't paying Kickstarter. The money goes through an Amazon Payments account directly to the developers, after Kickstarter takes off their fee. The chargeback would hit Amazon, and it would be up to them to try to recoup the cash from the developer.
Did not know that -- thanks! I suspect Amazon would fight the chargeback and if I had to guess, I think they'd win.
I saw Alex speak at a Unity meetup in San Francisco on October 17th of this year. He demoed Code Hero, and (I thought) he said it was available for purchase. I thought he came off as passionate about the project. I wasn't convinced that this would necessarily be a good way for noobs to learn programming, but nevertheless I thought it was a pretty impressive demo. Just my 2¢. (I'm not a kickstarter backer of the project, and this is the first I've heard of these allegations.)
Yea, I saw him pre-Kickstarter at the Open Science Summit over a year ago. Saw a pretty cool demo and always wondered what happened to this cool project.

This is a shame. He's not a "scammer" as some here are saying. He's a guy who's in over his head and probably in depressive paralysis. They say entrepreneurs are people who jump off a cliff and build a plane on the way down - this is what can happen when you hit the ground first.

Just remember: bad news is ALWAYS better than no news. This was probably salvageable a few months ago, but now it seems unlikely.

What other suits (other than the 3D Systems v. Kickstarter & FormLabs) is Kickstarter currently involved with?

He was speaking at Appsterdam a week later on October 24[1]. I thought it was a very inspiring project and the live demo he talked us through looked promising. Certainly didn’t see this coming, even though apparently these concerns were already raised by then.

1: http://meetup.appsterdam.rs/events/87019552/

I never backed this project, but I did come across the project creator and I did actually watch him and others play what seemed like a functioning version of this game.

I don't know what happened or why the need for a lawsuit, but this could have some very scary implications for crowdfunding. Especially as Kickstarter is now the subject of a few lawsuits (http://techcrunch.com/2012/11/21/3d-systems-sues-3d-printer-...). It is interesting that Kickstarter chose not step in.

I really hope Kickstarter doesn't end up like EBay and Paypal, the go-to marketplace of scammers.

this could have some very scary implications for crowdfunding

One of the really interesting things about the entire kickstarter model has been how it doesn't seem so scary to people offering up a kickstarter project. I remember raising the first round of funding at a startup and how "real" it suddenly got when you had a big chunk of someone else's money and some serious expectations there. But I knew people in the dot-com days who got funded and almost immediately blew through their series A on re-designing their workspace and buying awesome chairs and video games for the cafeteria.

One of those weird childhood experiences that I got while growing up in Las Vegas was seeing people suddenly come into what they consider a "lot" of money. Some folks would get meticulous and figure out how long they could make it cover their current expenses, some would spend it in lavishly stupid ways for cheap thrills. The trick is that when you're walking around the models at a car dealership and you realize you could write a check for any car they had on the lot with no haggling, you don't succumb to that. You find the place were you assume you have no money available and work out what the best value is. Easy to say, hard to do.

A friend of mine from Sun cashed out his stock and asked me what he should go out and buy. I suggested he pay off his house. That would translate the money into a monthly 'benefit' in the form of one less bill to pay, and it would save him a ton over the life of the loan which seemed like a pretty reasonable rate of return. He did, and thought it was a really boring use of the windfall. Until 2001.

and it sure won't be the last ...
For many of the backers, it seems to me like that's just the risk of investing in new products/companies. If they didn't receive the promised reward for their level of contribution, that seems like a problem though.
Of course it's a problem. That's what happens when you create expectations that 100% of fully funded projects are going to go on to completion (leaving along the murky middle ground of completed but sucking terribly.)

VC's, who are professional investors and certainly better versed than the general public on how to triage projects going sideways probably have ~5% of projects totally fail, where the product never reaches production.

Kickstarter needs to manage expectations and have a solid policy on how to deal with situations like this... else, they'll be the next failure.

I'm curious about the two people who pledged 10,000 to this project. That seems like a pretty ridiculous amount for a game like this, even if you really do believe in the cause.

Maybe the guy has a couple of reallly rich friends?

I've also heard speculation that, if a project is near it's funding goal but looks like it won't quite make it, the people running it might pitch in the rest.

I've never thought about that last point, but it makes a lot of sense. If it's the difference between getting most of the money or none of it, and the creators can afford to make up the difference, then in a lot of cases it might be rational to do that. That has to have happened at some point.
Should be pretty easy to "afford" since you get the money right back... right?
almost all of it, yes. But if, for instance, your project is something that actually requires a $50,000 expenditure, and you put in the last $5000, then you now have a commitment to deliver your $50,000 project and only $45,000 to do it with. For some people that would not be a problem at all, they have that much spare cash. For others this would mean they need to go and fundraise an extra $5000 outside of Kickstarter.
Exactly. The other factor, obviously, is that you have to already have that $5000 and be able to part with it for a while. It doesn't matter that you get it back if you don't have it in the first place.
I wouldn't be surprised if the creators are actually the first ones to "back" the project as well. Potential supporters will certainly feel more comfortable backing a project that already has some pledges.
Someone should have suggested that to the developers of "Alpha Colony" who missed their $50,000 funding goal by just $28:

http://www.joystiq.com/2012/12/04/alpha-colony-misses-its-ki...

Christopher Williamson (DreamQuest founder) is a friend of mine, and posted on his FB wall that a donor pulled out at the absolute last second. There were plenty of people who would have chipped in, but they couldn't react in time. :(
From the guy who seems to be leading the Class Action charge:

"Guys, I want to love you so badly... I met you at PAX and was worried how the exchange was going to go, considering we're so far behind schedule, updates are very insufficient, and I pledged at a high level ($313). You were very apologetic and assured me that things were going to take off right after PAX, but that is another commitment that hasn't been met. I'll be happiest if I can get my money back, but I doubt that's a possibility. I had time and energy to dive into this stuff earlier this year. Now I'm married, working different hours, and have a very different life. Lots has changed since the estimated delivery date flew by."

You were funding a product that you were told may or may not meet with success. You're now going to need to show in a civil court that there was wilful recklessness in the use of funds.

Kickstarter sits on the fence, too - it states that the creater is obliged to deliver pledges or refund, but that it hopes requests for refund will only be used for bad faith projects.

Given that he gave a video interview in November stating he felt the project had a year to go, and that the pledges specify "Estimated Delivery" only, I think that's a hard road to plow, leaving aside the fact that a malicious, or even unlucky/ill-planned project could keep pushing out the dates.

Some investments fail. Too many people view Kickstarter as an online store.

Well, that's the grey area, isn't it? It's one thing if I invest in something and it fails. It's another thing if someone pretends to take your money as an investment and instead goes to Vegas and blows it. In other words, the difference between merely a bad investment and fraud.

Kickstarter can't afford to conflate the two, or people will stop investing. So they're in a tricky spot, trying to ensure that users understand that they aren't customers and that the startups can fail, while also ensuring that customers have faith that the vast majority of startups will succeed.

The vast majority of startups fail.

It used to be said that the majority of software projects run by big stable corporations would fail, i.e., be cancelled before delivery for cost and time overruns.

I don't know what Kickstarter is really trying to be exactly, but it would be probably be the wrong thing to "ensure customers have faith that the vast majority of startups will succeed".

That would be the eBay solution, right? Make life hard on the vendor and easy on the consumer. Unfortunately, eBay is very successful despite the imbalance. Kickstarter has survived without really picking sides on this issue, but they're ultimately going to have to define their position a little more firmly and make sure both sides are getting the same message, loud and clear. If they make launching a kickstarter twice as onerous, they need to be sure they can lose half their projects. If they aim to make investments succeed less than 50% of the time, they need to be sure they can lose half their users. If they don't take a firm position one way or the other, they'll just come across as unreliable.

The annoying thing about educating your users is you're never done.

Isn't the problem with that whole argument that, in reality, the vast majority of startups do not succeed?

I'm glad that Kickstarter is trying an alternative business model, but I do worry for their long term viability/growth prospects. People reading HN probably understand concepts like investment and lack of guaranteed rewards. People who sign up to a $1,000,000 project for what looks like a really cool game that their friends showed them, and who then get told they weren't really buying anything but a possibility, might not. And in the long run, whether or not those people should have understood their role, they are the only ones who get a say in whether they open their wallets again in the future to support someone else's project.

Just because startups as businesses generally fail, doesn't mean projects (which is more what Kickstarter launches) must generally fail. The metrics are totally different. While a startup needs traction, growth, and all those other difficult things, a project faces much more concrete objectives.

Honestly, if the creator is realistic with expectations, goals, and required funding, it seems to me most every project on Kickstarter ought to be able to complete and thereby succeed. Not many are truly speculative "This could turn out to be impossible" sort of affairs.

True, but a lot are "This could turn out to be far more difficult and expensive than we anticipated" sorts of affairs.
Yes, but this can be addressed with better budgeting, and possibly an exploratory phase or doing a huge project in steps made of small projects. The point being it isn't inherent to the nature of Kickstarter projects, that only a few succeed.
You make it sound so simple! If all projects were addressed with better budgeting and done in steps made of smaller projects, software projects would never miss a deadline. You should email Fred Brooks about how you just discovered the solution to his Mythical Man Month, maybe you'll even win a Turing award for your insight. </sarcasm>
You don't have to hit every deadline on the nose for a successful project. Nor am I saying every project can succeed. We're getting off track here; the point is, I just think that success rates on Kickstarter projects are not inherently related to the success rates of startups.
> "People reading HN probably understand concepts like investment and lack of guaranteed rewards."

Investments usually have an upside commensurate with the perceived risk.

"Pay the regular price of a game, and you have a 50% chance of getting the game, and 50% of getting nothing" is not really an investment - it's a charitable contribution to someone's dream that you might see something out of.

This is why I think the current Kickstarter model is doomed in the long run. Once it becomes clear that a large portion of Kickstarters will never deliver anything close to what they promised (if they deliver anything at all!), the whole concept of crowdfunding will become a whole lot less attractive to a lot of people.

Not unless prospective projects were willing to take a substantial discount to soften the risk - but that destroys the viability of Kickstarter for many projects.

It'll work for music and art and literature; that was the point originally, right? But I agree with you that it seems like a dubious replacement for venture funding.
Well, maybe instead of offering product, they could offer... I don't know, equity? Then, perhaps, sell stakes in their future profits it some kind of public offering...?
> Investments usually have an upside commensurate with the perceived risk.

My mental model of Kickstarter is more like giving money to the EFF: maybe they give me a hat (they did, actually; I didn't want it; they seemed to refuse to let me leave without the hat... it was weird, as it almost made me want to give them money less, as they apparently were spending some of it on hats people didn't want, but hey: maybe it was some accounting thing), but the real reason I do it is I know I contributed to something that I believed in, even if it sometimes doesn't accomplish the things that they wanted to get done.

When I see a Kickstarter, I think the same way: I think of it more like deciding whether or not to give the guy on the street corner some money in the hat (more hats...) that they have next to them; I don't really get anything in return for that money (arguably I got the music they already played, but I could have easily freeloaded that): I'm just contributing to his life as an artist, in the vague hope that I've helped something beautiful exist in the world.

That may be your mental model, but what's enforceable is the terms of service, not your mental model.
No: this has nothing to do with terms of service, this is "what do people use the service for". If your mental model of Twitter is "a place to have group discussions, in public" (a common use case), I think you are pretty crazy, but it obviously has nothing to do with the terms of service. The EFF gave me that hat: they seemed to consider it imperative that they did so; I did not for a second consider myself to be purchasing a hat.

I maintain that if Kickstarter is "pay money now for gifts later" then they are not in compliance with either Visa's terms of service (no delayed renumeration for payments, a policy explicitly there to avoid "I have money ten months ago, and am now angry"), as well as laws regarding collecting sales tax (which are quite clearly written in a way that keeps you from just claiming "oh yeah, this thing where people give me money and I give them products? trust me: that's not a purchase... don't tax me, bro").

Can they request chargebacks through their respective credit card companies? That seems like it's the easiest way to get their money back, although it's a bit old at this point.
You can't do chargebacks on purchases from 10 months ago.
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A class action lawsuit over $200,000?

This is why crowdfunding is a bad idea. Even if you are a scam artist (which I am not saying potential defendant is).

I agree that $200,000 doesn't sound like a lot for a class action. The lawyer(s) would expect a lot of that.
A class action lawsuit is a great idea. It is clear from the comments here and on Kickstarter that this situation has been worsened by conflicting expectations. A lawsuit will help clarify what the public can expect from crowdsourcing, and for project founders it will help clarify their responsibilities.
I would suggest that a lawsuit will help clarify what the lawyers and judges expect from crowdsourcing while completely ignoring what is best for crowdsourcing.
I have a hard time believing they're going to find a lawyer willing to take on a class action case over $170k in damages and a defendant that is probably broke.

IANAL but you probably want to incorporate before posting on Kickstarter to protect yourself from backer lawsuits if things go south.

Not only that but it seems like they could fulfill a lot of the tiers of rewards pretty easily. Just release "Code Hero" in whatever its current state is. Is it just 5k of useless spaghetti code? Well, as per the standards set by the rest of the software industry, no claims were made about suitability of purpose! Enjoy your game! And then they could follow through with the minimum possible effort on the rest of the mostly vaguely worded rewards.

The most problematic reward is the $42 one with 1217 backers because it promises a physical box and USB stick, but you could get those pretty cheaply, much cheaper than the $51,114 of the total that represents.

Release the code. The backers are the code heroes. They can fix it. That's the game.

  you probably want to incorporate before posting on Kickstarter
(IANAL)

Perhaps but if someone claims you acted fraudulently, you're still going to have to defend it; and, if the claim is validated, likely offer no protection.

I totally wasn't aware Alex even had a kickstarter. I actually know Alex since I go by Noisebridge and saw him there a few days ago. Does Kickstarter bind you to a date to deliver a product or consider the whole thing as failed?
I cannot say much about how Alex would have used funds, but I can speak to his passion for this project: I have known Alex Peake for many years (not very well, mind you), and even had a meeting with him back while he was still living in Santa Barbara (late 2007, I believe), regarding initial funding for his project.

The main thing I could tell is that this is the thing he seemed most to want to accomplish in the world (even though I wasn't certain it would work, thought he hadn't thought through the complexities, and might not have enough experience to pull it off).

In the intervening years, I have run into him at various conferences, and his interest in Code Hero has never seemed to wane: he even was making credible progress on it, and supposedly the game actually got released (although I am currently unable to find it? I'm on an iPhone, though).

I also recently ran into him at Science Hack Day last year, and I was floored at how well he was interacting with the kids there, teaching them enough JavaScript and Unity3D to make a "game" (actually, just a model and some floating platforms that you could move through; I don't even think you could land on the platforms: no collision detection).

I thereby highly question the validity of a malfeasance claim against him. I can appreciate that "he didn't spend the money well and the stated improvement project failed", but honestly: welcome to KickStarter... it is your responsibility to decide whether your money will be used effectively, as the entire point of the site is speculative funding.

Regardless of if he is indebted to fulfill the Kickstarter project itself, he's still required to send out the rewards. Furthermore, his lack of transparency on the issue (while continuing to give the media attention) is really what people are pissed off about. There's no excuse for that. He may very well be an incredibly passionate guy, but he's lost the trust of those who were willing to support him even if things hit the fan simply due to the lack of communication.
Maybe he's not ready to fulfill the rewards yet. I don't see that as a reason to file a lawsuit. I backed the kickstarter PID espresso machine project almost a year ago and have yet to see my reward. They reached their funding goal before this CodeHero fellow, so should we also file a lawsuit too?
The t-shirts in particular could have been made, or he could have apologized and tried to save face by offering a more tangible reward to hold people over. Having the rewards solely hinge on the release of the product seems counterintuitive on Kickstarter's behalf, but it's still bad etiquette to take people's money and literally give them nothing for it, even if you can't give them what they originally wanted.

People really want to support Alex and this endeavor. They're willing to make sacrifices. They just want clarity, and I don't think that's asking too much.

Most of the backers for the espresso machine project (http://www.kickstarter.com/projects/zpmespresso/pid-controll...) haven't received their rewards either, but we aren't up in arms ready to file a lawsuit either. I honestly don't see people making sacrifices -- the backers put in a few hundred dollars with the full knowledge that it takes a lot of work to make it happen.

Kickstarter is not a rewards preordering system. You're not giving money expecting to see your reward show up on your doorstep "soon".

In creating this project, he agreed to the Terms of Use and it's within the folks' rights to request refunds at this point. http://www.kickstarter.com/help/faq/kickstarter%20basics#Acc...

I'm not a backer, just sympathetic to the situation on both sides, but an obligation is just that.

He only has an obligation to refund if he decides to cancel the project. As far as we know, the project is still continuing so he has no obligation to fulfill the refunds.

In the faq you linked, here's a choice quote:

>It's not uncommon for things to take longer than expected. Sometimes the execution of the project proves more difficult than the creator had anticipated. If a creator is making a good faith effort to complete their project and is transparent about it, backers should do their best to be patient and understanding while demanding continued accountability from the creator.

That quote is relevant if he is still making progress on the project. But I haven't heard any evidence of that. Unless he at least announces that he's still working on it, I think it's reasonable to treat it as canceled.
You probably didn't see the update, but Primer Labs announced that development is still continuing: http://primerlabs.com/developmentcontinues

So backers should be patient and not threaten lawsuits because the project is taking too long.

Or backers should go ahead and threaten a lawsuit because that appears to be the only way to force the developer to meet the 'being transparent' requirement in the terms quoted above?
"As far as we know, the project is still continuing so he has no obligation to fulfill the refunds."

While I agree with that completely, there's two different sorts of deliverables promised as rewards - the actual project output, which as you point out may only be delayed and not cancelled, but also the "trinkets". If he's really run out of money without having already paid for the tshirts and usb keys (and if it were me, probably also the "special packaging" promised for some rewards), then I think he's done something _very_ foolish.

It is incorrect to state that he is only obligated to refund if he DECIDES to cancel the project. By the terms of service, he is obligated to refund if he is either unable or unwilling to provide the rewards. Legally, unwilling loosely corresponds to deciding to cancel the project (or, at least, deciding not provide the rewards), but inability would be judged by looking at capacity, not intent.
This is a great example of why Kickstarter should automate the production/fulfillment of these basic, common rewards. Too many organizers of Kickstarter projects list t-shirts, stickers, etc. in the rewards without even bothering to price the production out (or think about the amount of logistics required to fulfill hundreds to thousands of individual items).

Disclaimer: I work for Teespring, and pretty much all we do is automate this sort of thing (so I may be biased).

So, if he is required to send out the rewards (even if the project failed, which it sounds like it must have, if people feel the funds were misused; to be clear, my understanding is that the Kickstarter was for a better game than the original Code Hero I said was possibly released), then Kickstarter is no longer a crowd-funded donation system for speculative investing and is a way to avoid collecting sales tax for purchases of physical goods (or custom software, such as "a special version with X", which is also often subject to sales tax).
I am unsure if rewards in this sense means the project itself or just the incentives. In any case, he's fulfilled neither. Here's the text from KS:

"Is a creator legally obligated to fulfill the promises of their project?

Yes. Kickstarter's Terms of Use require creators to fulfill all rewards of their project or refund any backer whose reward they do not or cannot fulfill. We crafted these terms to create a legal requirement for creators to follow through on their projects, and to give backers a recourse if they don't. We hope that backers will consider using this provision only in cases where they feel that a creator has not made a good faith effort to complete the project and fulfill."

It also cites this image: https://ksr-assets.s3.amazonaws.com/creator-responsibility.p... which I think describes this situation pretty well.

Interesting! I am thereby highly confused as to how Kickstarter is legal (in addition to how it satisfies the requirements of credit card companies, which state that you cannot capture funds until you ship the product someone ordered).
I wouldn't be surprised if it was legal in the same way AirBnB is legal.
For one, a pledge to a Kickstarter project is absolutely not an "order" for a product. It is an investment in a future which may or may not come to fruition. What happens if you put down $60 at the local Gamestop on a game that later gets cancelled? You get your money back, yes, but in the meantime, Gamestop gets to keep your cash.
I'm 100% with you on this.

_BUT_… It's clear from this same situation playing out every week or so, that at least some project owners and certainly Kickstarter themselves are not doing nearly enough to make that clear up front. There are clearly _many_ people who, in spite of words like "Pledge" and "project" and "funding" and "reward", still have expectations that the transaction is a sale - and they then post using language like " I 'paid' for my 'order' and my 'product' hasnt arrived!"

I love the idea of "crowdfunding", but I think it needs to be much better understood as closer to a "donation" or "speculative investment" than a "sale".

Maybe its because the people involved are actual reading the Kickstarter terms of service -- unlike the project creators who are treating the funding like a donation -- which require the project creator to provide the promised rewards or a refund to every backer who doesn't get the reward, and, by doing so, make the transaction more like a sale than a donation or speculative investment.

The problem is with project creators who offer rewards that they aren't able to provide when the project funds, usually because they are promising rewards that include the output of the project when they are funding development rather than production.

Given KS's terms of service, creators risk substantial liability to backers when they do that; the better model would either be to offer rewards that don't depend on project success for development, or use Kickstarter to fund up-front production costs after development is complete and offer rewards that include the project output; there's no reason the same project couldn't do both, using two different Kickstarters, starting with one for development and followed -- once development is complete -- with one for production.

There are two issues here, and I believe you have comingled them.

1) legality with respect to sales tax law: If Kickstarter actually requires that a good is shipped when money is given (the statement I was responding to with this comment), then this difference is barely even academic: it is just a way to do an end run around sales tax law, and I don't think it is one that most places would tolerate well (although enforcement on that sort of thing is slow and spotty).

2) terms of service on credit cards regarding pre-ordering: No, if you are giving Gamestop $60 to hold on to until a product is shipped, and you do this with a credit card, this is in violation of their agreements with companies like Visa. These requirements (obviously) flow through if you use third-party payment networks that, themselves, are based on the usage of credit cards by the end customer.

In fact, this is sufficiently true, that your example is actually wrong to begin with... Gamestop doesn't even do that, because (as I said) if they did they would be in violation. They have a page in the help section of their website where they go over this topic in specific.

http://www.gamestop.com/gs/help/Pre-orders.aspx

"""Your credit card will be charged only when your order is processed. In some cases, we will process your order and authorize your credit card up to 10 days before the release of the product. This allows us to get the product to you faster."""

In essence, they are taking your credit card number ahead of time, but they are not actually billing you; it is only when the product is actually pretty much available that they do the authorization on the card. Even then, I bet they are doing only an "authorization", and performing the "capture" when they ship: they do the authorization ahead of time to make certain there is time to deal with delays, mistakes, or simply a long queue, and then can do the capture quickly when they go to ship.

>No, if you are giving Gamestop $60 to hold on to until a product is shipped, and you do this with a credit card, this is in violation of their agreements with companies like Visa.

Then these agreements are utterly meaningless. Preordering via credit card is hardly a new concept.

Again: if you "preordered by a credit card", and were charged before the shipment (not just an authorization that your bank shows as "pending", but an honest-to-goodness capture), then you can and should report them. You will note that no large company is doing this, not even GameStop.

As another cool example: if you were lucky enough to go to Google I/O this year, they were taking "per-orders" of Google Glass; however, as they are not allowed to take money via credit cards in advance of shipment (and as you can't delay a capture for more than a month or something after the authorization), they were forced to just take name and email addresses down at the event.

Something stinks, then. I put down a preorder for Halo 4 at the local Gamestop and picked it up on launch day.

This cost me $60 about 3 months ago.

I've got the statement open, literally, right in front of me, and it shows a $60 charge from that store. I had to walk in and cough up the sales tax on launch day. I've got that charge right in front of me too.

So after a period, you're required to issue a refund.

The issue is that you cannot always issue a refund after $period, where $period ranges anywhere from 60-180+ days depending on dozens of different factors (three or four different banks, your payment gateway, various data retention policies, card expiration, and more).

Unlike raising a seed round, for example, it's rather impractical to give (remaining?) money back if you realize the project is not going anywhere after six months or a year.

Suffice to say, there's a reason that Kickstarter has started to clamp down on projects with a higher likelihood of failures and is outright blocking certain categories.

That's listed in the FAQ [1], but not the Terms of Service [2]. Also, the project guidelines shown to people starting a new project don't mention reward fulfillment [3].

That question in the FAQ is new. It wasn't present when this project was funded [4].

Does any of this make a difference? Legally?

[1] http://www.kickstarter.com/help/faq/kickstarter%20basics#IsA...

[2] http://www.kickstarter.com/terms-of-use

[3] http://www.kickstarter.com/projects/guidelines?utf8=%E2%9C%9...

[4] http://web.archive.org/web/20110522104147/http://www.kicksta...

I think Kickstarter would be very well served by creating higher expectations in terms of project updates.

Set a standard. Say once a month for a minimum. If you don't have something to say to your backers once a month I have to wonder if you are placing the proper priority on the project.

If projects don't meet that standard, turn their page amber or something similar. A big visual sign that the project is not meeting the standard. If it goes 3 months with no update turn it red. Make it stand out. Make people feel some pressure to communicate.

In the end, it's best for Kickstarter to push projects to better relationships with the backers.

Totally agree. They state multiple times in the Accountability section of their FAQ that they understand that there are roadblocks and things that come up. Also that if the project can't be completed that it's in the owner's best interest to detail how the money was spent.
Perhaps Kickstarter needs a project liaison for projects over a certain dollar threshold; people who ask "How is it going? What are you doing?". Kiva does this for the people I lend money to (even though I lend without the expectation of the money ever coming back, I want to know how the borrow is doing regardless of the outcome).

This can be built into the cost of the Kickstarter project, and for projects $100K and above, believe it to be completely reasonable.

Kickstarter doesn't want this because it can bring possible liability. They want as little to do as possible with the actual projects success or failure while still seeming to be wanting them to win :)
This isn't copyright law, and turning their head isn't going to remove liability (a la Craigslist sex workers debacle). Good luck arguing financial safe harbor provisions ("we're just a marketplace! It's not our place to regulate!").
Craigslist was never actually found liable that i remember, they settled.

But yes, they are basically trying to present it as a marketplace they have no control over, to avoid liability and getting themselves regulated by the SEC/others.

Whether this is going to be effective, I actually tend to agree with you and think it won't, but it's almost certainly why they are doing it.

I think Kickstarter should require projects to "level up", proving themselves with smaller milestones with smaller funding levels. For example, a project might need to fund a $10K project before a $100K or $500K project.
That wouldn't work well for manufacturing projects where the prototype is done and they need a certain threshold amount to start building.
Each of the pledges has an "Estimated Delivery". While those have passed, I don't think there's anyone here who doesn't understand that there can be a sometimes tenuous relationship between "estimate" and "realistic" when dealing with a "prototype".

The communication issue is, agreed, his own worst enemy.

(comment deleted)
I know that he'll also be present at the next Hack the Future event on January 13 where mentors get kids interested in tech. I just feel like people haven't seen an update in 2 months and are getting antsy enough to file a lawsuit, which is in bad taste honestly.

http://primerlabs.com/hackthefuture

Alex participates in our SuperHappyDevHouse offshoot for kids called Hack the Future, and I also have to mention how passionate Alex is and how well intentioned he had to have been. I was just as impressed by his interaction with the kids, and from what I recall his activity station is usually one of the most popular.

But I definitely share the opinion the project was (and still is) more ambitious than he (or anyone) could pull off on time or on budget.

His passion is at best irrelevant and at worst an indictment of his suitability as a candidate for investment.

Personally, I would have much more confidence in a totally dispassionate individual, who raised funds for a project because they saw it as a rational use of their time and other people's money, not because they had a deep emotional investment in a particular idea. I would certainly expect a dispassionate individual to make far more accurate predictions of the necessary budget and timescale of a project, and the likelihood of it failing.

Peake has no clear track record of delivering large software projects and interviews suggest that he has no clear constraints on project scope. To a developer, those are glaring warnings that a project is at risk of being vaporware, but I wouldn't expect anyone outside of the software industry to recognise that. I think Kickstarter need to think long and hard about whether they're doing everything they can to educate "backers" of the serious risks involved in certain classes of project. The lonely-hearts section in my local newspaper gives advice on how to avoid dangerous situations; The motoring section gives advice on how to spot a stolen or misrepresented vehicle. I don't see any equivalent on Kickstarter on how to spot high-risk projects.

> His passion is at best irrelevant...

If you read the linked comments, people seem to believe that he got bored and dropped the project: I thereby believe that his passion is actually the specific thing in question, dead center to the discussion.

> ...and at worst an indictment of his suitability as a candidate for investment.

FWIW, I chose to not invest anything in CodeHero at the time in 2007, and when I saw the Kickstarter go by (I believe I noticed it on my Facebook feed) I again made the decision to not invest in his project.

> ...[discussion of whether or not you would invest in Alex Peake to build a project]...

Actually, I believe that that is off-topic: you would not invest in him, nor would I have invested in him, nor did I invest in him; you are preaching to the choir on not investing in him ;P. (I can, however, understand why many people would: more on that later.)

However, if you were to have invested in him (as the people complaining about him obviously did), I will contend that it is then unfair to request a refund from him if he fails: you simply shouldn't have invested in the first place if you didn't understand that risk.

To put it differently: when you buy tons of shares in a stock of a company because they say "we've decided to build the next mobile operating system and have purchased one of the leaders in this space" (HP), and then just months later they realize that the hardware didn't work, the operating system was too far out to compete with the two major players, that the deals they had were with the wrong carrier, and thereby they make the painful decision to scrap the entire division, sell off the remaining hardware at a loss, and open-source the software seemingly only to not lose face with the wider development community, you might call for the CEO's job, but I don't see how you can demand a refund: that was just a stupid investment you should not have made in the first place... some might call it a "life lesson" ;P.

Of course, sometimes it crosses a line; that line is largely related to what he does with the money: if he hires too many people, gets a bad deal on an office, and misses his window, that sucks, but he tried.

If, in contrast, he spends it on a trip to Vegas and a new car, and never had any intention of building the product, that is something entirely different, and you would be right in calling it a scam.

In this case, though, I don't see any evidence of that being the case, so I am putting forward the only thing anyone here can offer: a character reference as to what likely happened on Alex Peake's side of this. (edit: After writing this, I noticed Alex Peake actually responded himself elsewhere on the thread, so that's much more useful.)

I thereby contend, with my more-informed-than-a-random-person's (but possibly not as informed as one would really want ;P) opinion, is that he may have used the funds inefficiently on a project that was barely achievable in the first place (and it isn't even yet clear that this is true), but I can't imagine his intent was a scam.

In fact, I have a difficult time imagining Alex Peake doing much else, for the rest of his life, other than working on Code Hero (or, furthest out, things that support his addiction to working on Code Hero). He has a really addictive vision, he actually makes progress occasionally, and he really does seem to understand how to interact and deal with young kids.

Even so, I wouldn't invest money in this project (hell, were I building this project myself, I wouldn't even go about it the same way: I'd start with machines, not source code, as that's what has worked best for me when I teach classes on computers to non-computer people), but I can easily understand why someone else would... they should just have low expectations of the result; if nothing else: "it's just a Kickstarter".

> I think Kickstarter need to think long and hard about whether they're doing everything they can to educate "backers" of the serious risks involved in certain cla...

Its fair to request a refund if you invested through a vehicle with terms that require either fulfillment of the offered reward or a refund.

The terms of service at Kickstarter require a refund if the project creator is unable or unwilling to provide the offered rewards, not only if he didn't really try.

I maintain that if Kickstarter is "pay money now for gifts later" then they are not in compliance with either Visa's terms of service (no delayed renumeration for payments, a policy explicitly there to avoid "I have money ten months ago, and am now angry"), as well as laws regarding collecting sales tax (which are quite clearly written in a way that keeps you from just claiming "oh yeah, this thing where people give me money and I give them products? trust me: that's not a purchase... don't tax me, bro").
That's quite possibly true, but doesn't affect the fact that there ToS has a pay money now for stuff later model, and that people who have paid money have a legitimate expectation to get their stuff or a refund.
At the very least, I would be wary of any project which offers so many rewards for so little money. It's poor planning and poor allocation of money. And thus it reflects poorly upon the project creators.

For this project you have 1217 backers at the $42 level who get a digital download, a usb drive boxed up and signed by the whole team, and a t shirt. Obviously for such little money and so much in return, this is going to be incredibly popular. So now you have to sit your entire team down to sign their name 1200 times, purchase 1200 USBs and produce 1200 tshirts. That's too much time and money wasted. And yet money is exactly what you're asking for.

And this, perhaps, calls to attention one of the pitfalls of the Kickstarter model.

Right now there are scads and scads of project creators competing for the supply of microdonations. Their main avenue for competition is prizes for donating, so they're under a whole lot of pressure to make the prizes as generous as possible. Meanwhile, there are also scads and scads of people looking to fund projects, and they've got a natural interest to kickstart projects that have the most attractive prizes, for the price. These pressures are naturally going to encourage the difference between the amount of money being sought and the cost of the prizes to be as small as possible.

And there's really not a whole lot counteracting that pressure. The business acumen of the project creator might help, only people who use Kickstarter to fund projects are almost by definition not terribly experienced in running a business. And the backers have no material interest in that regard. Since they have zero equity in the venture, they really have no intrinsic reason to care whether the project succeeds or fails, just as long as they get their prizes.

All that's left as force to encourage folks to make sure there's enough money to ensure the project's success (or even give it a fighting chance) is everyone's interest in the cause for its own sake. While that's certainly worth something, the wet blanket in me can't help but muse that Polyanna isn't exactly the archetype of a successful business builder.

</WildSpeculation>

Prizes like t-shirts and USB sticks are not the reason people fund projects (okay, sometimes a t-shirt with the project's logo is very special). I think the excessive rewards happens mostly due to anxiousness by creators, not 'market demand'.
How much would it cost to buy and ship 1217 USB drives and t-shirts? That's probably $5-10 for each $42 backer.
Single color silk screened on Chinese shirts would be $5-7. For the sake of argument let's say $7 per USB drive, although I suspect that's quite high. Then add in money for packaging and package design, let's call that $6 each for ease of math. That's $20.

That leaves $22 for the download and time spent prepping, signing, and shipping everything.

You think just like every first timer on kickstarter. A friend of mine says she's never going to offer t-shirt rewards on her kickstarter projects anymore. In the end, it cost a lot more than what she thought, and involved significant physical labor which detracts from the purposes of the actual project at hand.
I think you misunderstand. I was suggesting that the rewards would consume a nontrival amount of the funding. I thought my estimate of $5-10 per backer was a generous underestimate. <:)
This is the risk in investing, period. Kickstarter should do what it can to reduce the risk of scammers (properly screen and check into submitted projects and their founders history), but they're not in existence to be an insurance policy on consumer's bad investments. The lesson here is even in a very simplified world of investing, research and knowing before you invest is crucial.

I do wish the pursuit on the side of Alex Peake success, people should ask questions and investigate how he lost all that money. I like the idea of crowd-funded & crowd-accountable.

For sure some lawyers will make some money, assuming they can find one to take the case. But I'm thinking they'll need another kickstarter project to get it funded unless it is on a contingency basis.

If you invest on Kickstarter do it on the assumption that you'll never see the project realized and that there will be no net benefit to you personally. Do it because you wish to back the people, not the project per-se and if it works out then be happy.

This all looks like crying over spilt milk and trying to find a way to blame someone (anyone!) for the loss of little bits of money. If you can't afford the loss then DO NOT INVEST. Not in kickstarter nor anywhere else.

Going in without expectations will make it a much better experience for you as well as for the people trying to realize their project. If this guy spent it 'recklessly' then you're going to have to come up with some iron-clad proof of that and by definition you've already made your case impossible because clearly you're going to have a real problem to collect.

This case is a non-starter.

The average pledge is $23. Class action seems a little bit unreasonable. Especially since these are supposed to be donations. Are they not?
Kickstarter is neither purchase nor investment, it's a grey area.

I guess the lawsuits were bound to start flying sooner or later.

Is there a short explanation of what's happened? I haven't heard of all this.
This is a drama that will play out on the web and not in a courtroom.

In this sense, the crowdfunding forum gives a focal point for thousands of not only backers but also spectators to debate a continuing thumbs-up/thumbs-down narrative over whether something is great/viable/the-hope-of-the-future/flaky/scammy or whatever. By definition, such a forum will invite submissions from promoters who are, variously, supremely gifted, naive and unrealistic, crafty and conniving, or just hopeful founders who see this is their best funding mechanism, whether it turns out to be good, bad, or mediocre at it plays out. For any given project, who can tell exactly who the promoters are apart from the reputations they manage to build as they do various things in the development community or otherwise in the startup world. If they were doing a true securities offering by which they were selling equity in their ventures, they would be liable if they raised funds through intentional misrepresentations or other forms of fraud (which can include making specific promises without ever having any intention of performing them). But where is the liability when no equity is being sold and instead you have commitments that backers will receive only little perks associated with a completed development effort? There are all kinds of startup ventures that never manage to bring their development efforts to completion because of unforeseen technical issues, bad market conditions, lack of funds, and all sorts of other reasons having nothing to do with fraud or other actionable wrongdoing. If this is true where a venture sells equity interests that are true securities subject to the protections of securities laws, it is doubly true where the only thing being offered is a small perk tied to a development effort that is not guaranteed to be brought to completion or at least that is not guaranteed to be brought to completion within any specified time period. In such cases, you might conceive of cases where actionable wrongdoing might be proven, e.g., if a promoter raised the funds and immediately absconded with them, having made no effort toward development whatever. In almost every case but that extreme one, though, it is pretty hard to prove that a promoter never had any intention of making some good-faith effort to do the development, even if the promoter is flaky or uses bad business judgment in how funds are spent. In front of a jury, that one is a long shot by any measure and very likely a loser.

Which brings us to the economics of a federal class action case. Only specialty lawyers handle such cases. They are procedurally complex, take years to process, and are worth doing (usually) only against defendants with deep pockets where the remedy sought is (a) damages in a sufficient sum to make the case economically worthwhile for the lawyers or (b) an injunctive or other specific performance remedy aimed at curbing some abusive, recurring practice by a large company or important player in some key market.

Those conditions, by definition, do not exist here. A lawyer billing hourly would easily bill a six-figure sum in a typical class action case just to get through the class certification phase. Of course, such cases are not billed hourly precisely because the whole point of a class action is to allow the courts to aggregate a bunch of little claims to allow for a practical remedy for cases that would not be economically worthwhile to pursue separately. Thus, the class action vehicle requires that one or more "class representatives" appear in the action as named plaintiffs to represent the innumerable small claimants. But the claims of the class representatives have to be typical of the claims of the others, meaning that they are small claims as well. Because of this, no named plaintiff will be fronting hundreds of thousands in legal fees on behalf of the class and so, by definition, such cases are always done on contingency. That means that, for the lawyer, the case has to make sense as a business matter: it must involve the prospect of get...

An excellent analysis, except for the part that I don't doubt for a moment that the plaintiff lawyer will attempt to tie Kickstarter in through some theory of shared negligence and structure that demand such that Kickstarter's percentage of it alone would satisfy the class. The person behind the Kickstarter in question, by definition, is either insolvent or nearly so, and that only leaves one target.

By this same reasoning I expect that if a litigator can't figure out a way to pull in Kickstarter then the case will never be filed, or will end up being 1000 small claims actions.

In the event Kickstarter is not a valid target, it is very unlikely that it will end up with 1000 small claims since the target left would be insolvent and only a few irrational donaters would bother going down that road.
Excellent analysis above.

This is also why I facepalm when people suggest that most regulation can be replaced by private litigation.

In a sad way I suppose it suggests a business opportunity to robo-file small claims actions on your behalf.

BTW, I don't think this is a good example of replacing regulation with private litigation, I expect it will be an example of behavioral change in the presence of more literal examples of the risks. As lots of people point out in this thread, clearly a large number of people were thinking "store" not "random guy who might come up with the goods" when they backed a project, having a few of these get a lot of press might have a chilling effect on backers.

I wasn't trying to suggest that Kickstarter should be regulated because of situations like this, but pointing out that grellas's analysis of why nobody would bring suits in this case applies with equal force to most situations where large numbers of people have their rights infringed in ways that are not patently easy to prove.

In theory, a class action suit would resolve whether the failure to deliver was just over ambition, etc, or due to some malfeasance, but for the reasons grellas outlined, such a suit is unlikely to be filed or carried through to a conclusion. In effect, the deck is systematically stacked in favor of the potential wrongdoer. He wins not only if he really did nothing wrong, but even if he did something wrong but it is non trivial to prove that he did something wrong.

"will attempt to tie Kickstarter in through some theory of shared negligence and structure that demand such that Kickstarter's percentage"

I have the highest respect for grellas but I agree with what you are saying based on many years in business. (Most) Lawyers tend to evaluate things strictly from the legal perspective even taking things up to the "what would the scotus say if the case were brought to them?". Business people have to incorporate lawyers thinking but overall strategy is equally important. Kickstarter doesn't need a case that drags on or any publicity and something like this hanging over them (no matter how dubious a possibility) could easily effect funding going forward. They do have pockets (deep or otherwise) and there is a leg to stand on here (as you mentioned). It's not about whether in the end a case would succeed or not.

Another possibility: Some newly minted class action attorney will take this case solely for the publicity value not caring much even about the eventual outcome.

Another possibility: This thing goes to court, drags on, generates a lot of publicity for Kickstarter, and KS gets out of the whole thing for basically $170,000 plus lawyers fees and everyone ends up with a far clearer understanding what KS is and of what exactly is owed to whom when a KS project succeeds or fails.
"This may be a worthwhile debate but it will never see the light of day in a courtroom as a class action unless it defies all odds of how such cases work."

If only there were some novel funding mechanism that could enable a large number of people to each contribute a small amount of money to back some project that wouldn't be economically viable otherwise.

> If only there were some novel funding mechanism

How about a crowdfunding mechanism to enable interested parties to donate funds to "kick" the "starter?"

way to beat a dead horse /s
So it looks like all this drama was much ado about nothing. CodeHero just posted a response to all of this: http://primerlabs.com/developmentcontinues

Can you believe this mess was all initiated by one guy boasting about filing a class action lawsuit? I can see why lawyers make the most money in America... when someone is inconvenienced, their first course of action is to threaten with a lawsuit.

Well, to be fair, the threat led to the desired action, an update on progress (that apparently was not forthcoming despite many requests, only the threat made them actually update the public).
Looking at the comments linked to here, I see a series of actions, culminating in tossing around the idea of a class action lawsuit.

I run a forum about a band with creative fans who sometimes want to go to market with some band-related idea - unofficial posters, tshirts, videos... In the mid-2000s, pre-kickstarter, one or two of these people took pre-orders, got completely overwhelmed, and screwed up badly despite good intentions. In the case of the fellow selling tshirts, many great efforts were made to reach out just for some honest communication. He was happily taking pre-order money, but wasn't replying to any emails about why tshirts weren't being shipped on time, if at all.

After several months of asking, someone in the forum sought out the District Attorney in the town where these shirts were being sold. All the forum whining in the world did nothing, but the District Attorney got everyone either a refund or a shirt.

I think that if you've paid money for a promised product and haven't received it, and go for an extended period of time without honest communication, it's absolutely fair to get the law involved. That's what it's there for.

To make it out that calls for a class action in December are somehow the first course of action for not getting results from a Kickstarter that closed in February is misleading and doesn't really help anything.

> I think that if you've paid money for a promised product and haven't received it, and go for an extended period of time without honest communication, it's absolutely fair to get the law involved. That's what it's there for.

If I remember correctly some weeks ago Kickstarter changed its terms and rules for running a campaign, in order to stress out that these are not pre-orders but just donations. You might receive something in return for this donation (i.e. the funded project thanks you for believing in him), but there's no way to be sure that you are actually going to get anything.

The problem is what people expected when they pledged money: they thought they were pre-ordering.. nope. They were just donating.

The lawyer-ish response to that would be that such a change could be considered an admission that, at the time of the original campaign, the T&Cs weren't clear on this matter and that some people therefore had expectations of a guaranteed return on their pledge.

It doesn't matter what the T&Cs say now.

It gets a little more interesting when you're promising tangible rewards in addition to completing the project.

For instance, if I say "$50 will get you a T-Shirt", it seems reasonable to me that I am contractually obligated to give you a T-Shirt even if I am unable to follow through on completing the game to the desired standard. The extra rewards certainly seem like more than just a "donation".

<blockquote>If I remember correctly some weeks ago Kickstarter changed its terms and rules for running a campaign, in order to stress out that these are not pre-orders but just donations. </blockquote>

The current rules on Kickstarter provide an obligation to provide the reward or refund the backer, so the model is still (by the terms) more like a sale than a donation. There's a "good faith effort" requirement regarding the estimated date on which the rewards will be provided, but that's really not that unusual for sales-type contracts.

Maybe they can have a Kickstarter campaign to raise funds for their lawsuit.